You were adopted as a child by a dragon or dragons who raised you as their own. Your earliest memories are of the lair that you called home, where you learned to survive the various hazards associated with dragons (like volcanic activity, choking thorny briars, blinding blizzards, or an angry, irritated, or slighted dragon)
- Skill Proficiencies: Persuasion, Survival
- Tool Proficiencies: A musical instrument, artisan's tool, or gaming set that you learned or were taught as a hobby.
- Languages: Draconic
- Equipment: A set of traveler's clothes, pouch containing 5 gp, a gem from your adoptive parent's treasure stash worth 15 gp, and a set of artisan's tools, musical instrument, or gaming set that you are proficient in.
Decide or roll on the Dragon Types table to decide what color dragon adopted you, and talk with your DM about your relationship with your adoptive parent. Were they cruel, forcing you to work for them and largely indifferent to your well-being, or were they caring and kind, taking on the persona of a doting parent? You have a gem from their treasure stash in your equipment; did they give it to you as a token of goodwill, or did you swipe it as an act of rebellion the day you escaped?
| d10 | Dragon Type |
|---|---|
| 1 | Black |
| 2 | Blue |
| 3 | Brass |
| 4 | Bronze |
| 5 | Copper |
| 6 | Gold |
| 7 | Green |
| 8 | Red |
| 9 | Silver |
| 10 | White |
Suggested Characteristics
Those who have grown up among wyrms often find humanoid traditions, structure, and way of life perplexing and strange, and vice versa. Besides that quirk, this background can have any personality trait, ideal, bond, or flaw. Compare the suggested characteristics for Far Traveler.
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