
You found your love for adventure via a dangerous situation. Against all odds, you survived. At the time, you were an apprentice to a wizard, Eldritch knight, or arcane trickster, or other similar person or people for magic.
- Skill Proficiencies: Apprentice: Arcana and History
Disciple: Perception & Religion.
- Tool Proficiencies: Woodworking tools (reason-quarterstaff) or blacksmith’s tools (mace)
- Languages: Any one language
- Equipment: Apprentice: Quarterstaff; a non-magical, common arcane focus.
Disciple: Mace; a non-magical, common or uncommon divine focus
Your previous teacher is dead, but you still remember your studies.
You gain inherent spellcasting, with the cantrip Fire bolt at will as an action, and burning hands as a first level spell twice per day as an action, with DC 11.
You also gain the spellcasting feature, with a spell save DC of 11 & intelligence as your spellcasting ability with the cantrip minor illusion and the grease spell 2 times per day. Both take an action.
You meet the prerequisite for the Magical talent survivor talent.
Suggested Characteristics
You were traumatized by something, likely one of your seeds of fear. In the corse of surviving, you may have overcome the seed of fear partially, but the memory will haunt you forever.
You found your love for adventure via a dangerous situation. Against all odds, you survived. At the time, you were an apprentice to a wizard, Eldritch knight, or arcane trickster, or other similar person or people for magic.
You followed a god, but the temple is desecrated and you are one of the few that survived, but you can still tap into your magic.
Inherent spellcasting: Scared flame, DC 11, target gains no benifit from cover for the saving throw.
Spellcating; DC 11, Wis: Guidance at will, cute wounds 2/day.
You meet the prerequisite for the Divine Guidance Survivor Talent.
Previous Versions
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