You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you. You were convalescing with an elf but the haunting was beyond his/her healing ability.
The event that started it all might be the complete destruction of your village and your twin dying in your arms after failing to defend you. You were found walking in your twin's clothes and armor or was it yours?
- Skill Proficiencies: Choose two from among Stealth, Investigation, Insight, Perception, or Survival
- Tool Proficiencies: Choose tools or a kit (ex. Smith's Tools, Jeweler's Tools, Herbalism Kit, or Healer's Kit) from the trade you learned.
- Languages: Choose two languages (Elven, Draconic, and Sylvan)
- Equipment: A walking staff, a small skinning knife (of Elvish origin or other item), a set of traveler’s clothes, and a pouch containing 10 gp
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
| d10 | Harrowing Event |
|---|---|
| 1 | A monster that slaughtered dozens of innocent people spared your life, and you don’t know why. |
| 2 | You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night. |
| 3 | An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone. |
| 4 | Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. |
| 5 | An oni took your sibling one cold, dark night, and you were unable to stop it. |
| 6 | You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. |
| 7 | A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts. |
| 8 | You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. |
| 9 | A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away. |
| 10 | You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams. |
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Suggested Characteristics
You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life. You feel more comfortable when traveling and find comfort near a fire or hearth to keep the chill darkness at bay.
| d8 | Personality Trait |
|---|---|
| 1 | I don’t run from evil. Evil runs from me. Bravery still exists. |
| 2 | I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
| 3 | I spend money freely on friends and live life to the fullest, knowing that tomorrow I might die. |
| 4 | I live for the thrill of the hunt, but cannot eat what I kill. |
| 5 | I don’t talk about the thing that torments me. I’d rather not burden others with my curse. |
| 6 | I expect danger around every corner. |
| 7 | I refuse to become a victim, and I will not allow others to know I was victimized. |
| 8 | I put no trust in divine beings, always seeking ongoing proof. |
| d6 | Ideal |
|---|---|
| 1 | I try to help those in need, no matter what the personal cost. (Good) |
| 2 | I’ll stop the spirits that haunt me or die trying. (Any) |
| 3 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
| 4 | I have a dark calling that puts me above the law. (Chaotic) |
| 5 | I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) |
| 6 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
| d6 | Bond |
|---|---|
| 1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
| 2 | I would sacrifice my life and my soul to protect my friends. |
| 3 | My torment drove away the person who cared about me. I strive to win back myself. |
| 4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
| 5 | There’s evil in me, I can feel it. It must never be set free. |
| 6 | I now have a close friend to protect. I must make the world a safer place for him (or her). |
| d6 | Flaw |
|---|---|
| 1 | I have certain rituals such as checking food is safe or water clean that I must follow every day. I can never break them. |
| 2 | I assume the worst in people. |
| 3 | I feel no compassion for dead enemies. They’re the lucky ones. |
| 4 | I have an addiction. |
| 5 | I am a purveyor of doom and gloom who lives in a world without hope. |
| 6 | I talk to spirits that no one else can see. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/27/2021 11:49:45 PM
|
77
|
6
|
--
|
Coming Soon
|
Comments