A far traveler might have set out on a journey for one of a number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
- Skill Proficiencies: Nature, Perception
- Tool Proficiencies: Any one instrument or gaming set of your choice.
- Languages: A language of your choice.
- Equipment: A set of Traveler's Clothes, poorly wrought maps or drawings of landmarks local to your homeland, a small piece of jewelry worth 10GP, and a pouch containing 5GP.
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Suggested Characteristics
Same as Far Traveler
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