Rather your start as Landed Gentry, Baron, Viscount, Earl, member of a noble household is up to the GM
In your childhood years your family hired tutors teaching you a well rounded education, but with the work of your tutor you earned proficiency in either History, Religion, Survival, or Arcana. as well as learning to speak the Draconian langue
After your education you were as all nobles apprenticed in a trade as it is installed from a young age that nobles have a duty to the realm.
Then you served the isle of crest rather Navy, Crest Marines, Militia , or the Legendary Order of the Silver Dragon.
After you served you were granted the service of four retainers, clothing befitting your status, a signet ring. tool kit, and 50 gold coins.
It is now your time to make your mark rather on the Island of crest or the sword coast.
- Skill Proficiencies: Like the islands squires its nobles receive the same education and training in one of the following areas
Pick History, Religion, Survival, or Arcana
- Tool Proficiencies: Pick a trade from the list that you spent working on during your teenage years:
Tinker
Blacksmith
Carpenter
And more!
- Languages: All nobles are taught Draconic
- Equipment: Equipment: A set of fine clothes, a signet ring, a tool kit, and a purse containing 50 gp
Your noble family covers the cost of four skilled retainers in service to you.
These retainers can be friends, attendants or messengers,
One of your retainers is replaced by a young noble who serves as your apprentice, to learn your trade before moving on to serve Crests Military
Perhaps you have the services of a woodsman who can forage supplies, a stable hand who cares for your mounts and animals, a camp blacksmith to repair your gear ... the choice is yours young noble.
Suggested Characteristics
N/A
Has access to the spell Alchemical Ammo or Ranged Weapons which infuses arrows, bolts, or bladed weapons with the following damage types: acid, cold, fire, lightning, thunder, or Radiant
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