Aligning oneself against the Old Ones is suicide. They
cannot be slain; they are greater than death. They cannot be
stopped; they are older than time. Ultimately, the only
sensible conclusion is to serve them. In doing so, perhaps
you can stave off their ire, or even, perhaps, understand
some modicum of their great wisdom.
You were inducted into a cult of the Great Old Ones and
have learned their ways in secret. Covertly, by discovering
ancient insights and performing dark rituals, your
organization works in the shadows to hasten the day the
Old Ones return. You have seen the face of madness in this
organization, and have glimpsed the unspeakable.
Perhaps you have reformed completely and resent the
other cultists of the Great Old Ones, seeking to undermine
their efforts, or perhaps you are still a member of the cult,
and pay tribute in secret, furtively working to advance the
organization's goals. Regardless, you have intimate
knowledge of the occult, and terrifying insight into realms
beyond our own.
- Skill Proficiencies: arcana, religion
- Languages: two of your choice
- Equipment: A symbol of the Great Old Ones (derived
from the Elder Sign), incense, a piece of chalk, a set of
common clothes, and a belt pouch containing 10 gp.
d8 Great Old One
1 Cthulhu
2 Demon-Sultan Azathoth
3 Hastur
4 Nyarlathotep
5 Shub-Niggurath
6 Sithrak
7 The Yellow King
8 Yog-Sothoth
You have been touched,
however slightly, by the wisdom of the Great Old Ones.
Your education in eldritch knowledge might erode your
sanity, but you are well-informed of other cults and faiths.
You know covert signs used by other cultists to identify
themselves and communicate, and you know the names and
titles of the Great Old Ones. You are also familiar with the
rituals and practices of these cults.
Suggested Characteristics
Cults of the Great Old Ones, like cults of other faiths,
practice in secret to avoid detection by the leading faiths of
the region and to avoid prosecution of heresy. Cultists
blend into the crowd as best they can, meeting their
conspirators exclusively in secluded locales or under cover
of night.
Still, the waning effects of the Great Old Ones often
leave them with strange quirks or odd behavior. The
jittery, unsettling shopkeep in town might very well be a
member of the cult. Anyone could be, for that matter.
d8 Personality Trait
1 I drift off in trance-like daydreams.
2 I obsess over esoteric knowledge others deem
vague or apocryphal.
3 In times of quiet, I repeat an inhuman chant
under my breath over and over again.
4 I keep a dream diary, in which I record half-asleep
ramblings which I attempt to divine while awake.
5 I profess that the day the Old Ones Return is
soon, no more than a few weeks away. When the
date arrives to no avail, I shift the date a few
weeks later.
6 I see omens in every event and action. The gods
try to speak to us, we just need to listen.
7 I am comfortable in vast libraries or furtively
reading in a basement, but crowds intimidate
me.
8 I keep a pet rat in my pocket and imagine it's
little squeaks are intelligible, and horrifying
secrets
d6 Ideal
1 Atonement. I have abandoned the cult of the Old
Ones and wish to make things right by stopping
them. (Good)
2 Truth. I search for eldritch wisdom that might
reveal the nature of the multiverse to me.
(Lawful)
3 Chaos. The boundless, alien Far Realm is the
state that all universes should be in. Our
universe is merely an anomaly. (Chaotic)
4 Power. The Old One I worship will make me
powerful when he returns, crushing my enemies
before me. (Evil)
5 Dreams. The only true way to understand the
will of the Great Old Ones is through dreams.
(Neutral)
6 Secrecy. The fools of the world do not
understand the Old Ones, and their nature must
be kept secret until their Return. (Any)
d6 Bond
1 I search for the site of the Vast Gate, where the
Great Ones are predicted to Return.
2 I owe my life to the cult who raised me. Though I
never knew my parents, I inherited a wealth of
wisdom.
3 I will destroy every last member of the cult that
brainwashed me.
4 The final component of a powerful ritual is
locked away within my skull. I fear unlocking it
will drive me mad.
5 Members of the cult covertly help each other
gain power and authority. We shall rule this
nation.
6 I wish to open a portal to the Far Realm and see
it for my very eyes.
d6 Flaw
1 I am intensely paranoid of every bump in the
night and of every person's motivations.
2 I latch on to incredibly mad schemes of which I
rarely think all the way through.
3 I may be losing my grip on reality.
4 Sometimes I am overjoyed with the world and
sometimes I face crippling depression.
5 For days on end I can forget important things,
like eating, because I am deep in research and
contemplation.
6 No one is more dedicated to their mad religious
traditions than I am.
| d8 | Personality Trait |
|---|---|
| 1 | I drift off in trance-like daydreams |
| 2 | I obsess over esoteric knowledge others deem vague or apocryphal. |
| 3 | In times of quiet, I repeat an inhuman chant under my breath over and over again. |
| 4 | I keep a dream diary, in which I record half-asleep ramblings which I attempt to divine while awake. |
| 5 | I profess that the day the Old Ones Return is soon, no more than a few weeks away. When the date arrives to no avail, I shift the date a few weeks later. |
| 6 | I see omens in every event and action. The gods try to speak to us, we just need to listen. |
| 7 | I am comfortable in vast libraries or furtively reading in a basement, but crowds intimidate me. |
| 8 | I keep a pet rat in my pocket and imagine it's little squeaks are intelligible, and horrifying secrets. |
| d6 | Ideal |
|---|---|
| 1 | Atonement. I have abandoned the cult of the Old Ones and wish to make things right by stopping them. (Good) |
| 2 | Truth. I search for eldritch wisdom that might reveal the nature of the multiverse to me. (Lawful) |
| 3 | Chaos. The boundless, alien Far Realm is the state that all universes should be in. Our universe is merely an anomaly. (Chaotic) |
| 4 | Power. The Old One I worship will make me powerful when he returns, crushing my enemies before me. (Evil) |
| 5 | Dreams. The only true way to understand the will of the Great Old Ones is through dreams. (Neutral) |
| 6 | Secrecy. The fools of the world do not understand the Old Ones, and their nature must be kept secret until their Return. (Any) |
| d6 | Bond |
|---|---|
| 1 | I search for the site of the Vast Gate, where the Great Ones are predicted to Return. |
| 2 | I owe my life to the cult who raised me. Though I never knew my parents, I inherited a wealth of wisdom. |
| 3 | I will destroy every last member of the cult that brainwashed me |
| 4 | The final component of a powerful ritual is locked away within my skull. I fear unlocking it will drive me mad. |
| 5 | Members of the cult covertly help each other gain power and authority. We shall rule this nation |
| 6 | I wish to open a portal to the Far Realm and see it for my very eyes. |
| d6 | Flaw |
|---|---|
| 1 | I am intensely paranoid of every bump in the night and of every person's motivations. |
| 2 | I latch on to incredibly mad schemes of which I rarely think all the way through. |
| 3 | I may be losing my grip on reality. |
| 4 | Sometimes I am overjoyed with the world and sometimes I face crippling depression |
| 5 | For days on end I can forget important things, like eating, because I am deep in research and contemplation. |
| 6 | No one is more dedicated to their mad religious traditions than I am. |
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