House Nebrod trains some of the best hunters on the Two Brothers. Where House Antares provides excellent rangers and scouts, House Nebrod produces hunters exclusively. They primarily specialize in finding people, although some are big game hunters and trappers. While most work as investigators, bounty hunters, or rangers, a substantial portion of House Nebrod become assassins and rogues. The psi-stalker rogue specialization was created by this House.
- Skill Proficiencies: Investigation, Perception.
- Tool Proficiencies: Thieves’ Tools.
- Languages: Svezda-yazyk, and two of your choice.
- Equipment: A House Nebrod insignia ring, thieves’ tools, stalker’s goggles, a set of traveling clothes, and a belt pouch containing 10gp worth of mixed coins.
The Grammaton Clerics are quasi-religious orders of the Star Titans, organized by the Great Houses of the NNR (Nebesnaya Narodnaya Respublika), usually called the Star League. Each House provides agents affiliated with the Star Titan’s religion, but are not necessarily actual divine clerics (though they could be). Wizards and Sorcerers are not typically Grammaton Clerics, but they are often allied with the Houses as Star Powered Mages.
All Grammaton Clerics, regardless of house affiliation, are prohibited from using soft tech in any form, with the exception of the Babel Fish symbiotes bred by House Ophiuchus.
Discern Weakness. You can use a bonus action to add your Intelligence or Wisdom modifier (whichever is higher, minimum +1) to weapon damage rolls until the end of the current turn. This effect is disorienting to the creature you hit. If the target creature is concentrating, the Constitution saving throw to maintain concentration is made at disadvantage. If the target creature is grappling another creature, the grappled creature can use its reaction to make an ability check to escape. If the target is attempting to move away from you, you may elect to reduce their movement speed by 5 ft for every point of your modifier instead of doing damage.
Stalker’s Goggles. This is a high-tech set of goggles, capable of telescopic and microscopic zoom (+3 Perception and Investigation), with low-light (300 ft), thermal (120 ft), and ultraviolet light settings (120 ft). There is also an active ultrasonic sonar mode, for use in absolute darkness or smoke obscured settings (60 ft). They are coded to your psionic signature, allowing you to manipulate the settings as a free action.
Minor Psionics. You know one psionic talent of your choice. This satisfies the requirement for being able to learn psionics via feats or the mystic class.
Suggested Characteristics
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