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House Sargon trains expert marksmen and investigators, but their Purifier teams are most frequently seen in the field. The Purifiers offer clean-up services for necromantic and Far Realm corruption, but their services are usually limited to very heavily scorched earth.

 
Skill Proficiencies: Investigation, Perception.
Tool Proficiencies: None
Languages: Svezda-yazyk, and one of choice.
Equipment: A House Sargon insignia ring, a purifier flame pistol, a set of fire-retardant clothes, and a belt pouch containing 10gp worth of mixed coins.
 
Grammaton Cleric

The Grammaton Clerics are quasi-religious orders of the Star Titans, organized by the Great Houses of the NNR (Nebesnaya Narodnaya Respublika), usually called the Star League. Each House provides agents affiliated with the Star Titan’s religion, but are not necessarily actual divine clerics (though they could be). Wizards and Sorcerers are not typically Grammaton Clerics, but they are often allied with the Houses as Star Powered Mages.

All Grammaton Clerics, regardless of house affiliation, are prohibited from using soft tech in any form, with the exception of the Babel Fish symbiotes bred by House Ophiuchus.

 
Feature: Child O’ the Light. and Purifier Flame Pistol. and Non-psionic.

Child O’ the Light. You can manifest a halo of radiant energy at will. This halo sheds bright light out to 60 feet, and dim light out to 120 feet. While this halo is active, you are resistant to radiant damage. This halo will dispel magical darkness of your character level or below.
As an action, you can fire a bolt of light at a target you can see within 300 feet, with your normal ranged attack bonus or spell attack bonus (whichever is higher), doing 1d10 radiant damage. Your damage increases to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level. If you are allowed multiple attacks with the attack action because of your class, you may make multiple attacks with the halo bolts.

Purifier Flame Pistol. As an action, you can produce a 30-foot line or 15-foot cone of flame, which requires a DC 13 Dexterity save or the targets take 4d6 fire damage. Cover of any type allows the save to be made at advantage. The pistol can produce 10 bursts of flame before it needs to recharge for 8 hours.

Non-psionic. You can never gain psionic abilities, or use psionic items. House Sargon is the only House that does not permit psionics amongst its members.

 
Suggested Characteristics

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House Sargon Image

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