You were once a commoner who lived on a farm. Then one day, you got lost in the forest. You may have made it back to civilization after some time, but your experiences in the wild have shaped you into a new person and honed your wilderness survival skills.
- Skill Proficiencies: Skill Proficiencies: Nature, Animal Handling
- Tool Proficiencies: Tool proficiencies: Herbalism kit
- Equipment: Equipment: A set of common clothes, a sturdy stick (club), and 5 gp
Feature: Wanderer
You know the forest like the back of your hand. You can find fresh water and food for yourself and up to 5 other people in the woods and forest. Difficult terrain in the woods does not slow you down, and you have a climbing speed of 20 feet.
Suggested Characteristics
As a farmboy who got lost in the woods, you are accustomed to the woods. Depending on how long you were lost, you might be reclusive and slow to trust others, or you may be relieved to be back in society and assume the best of people. Nevertheless, your experiences have changed you, and you always feel that you don't quite belong back in the city.
| d8 |
Personality Trait |
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1
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I'm driven by a wanderlust that led me away from home.
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2
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I watch over my friends as if they were a litter of newborn pups.
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3
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I have a lesson for every situation, drawn from observing nature.
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4
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I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
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5
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I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
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6
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I feel far more comfortable around animals than people.
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7
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I'm oblivious to etiquette and social expectations.
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8
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I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
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| d5 |
Ideal |
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1
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Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
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2
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Nature. The natural world is more important than all the constructs of civilization. (Neutral)
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3
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Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
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4
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Independence. I am a free spirit – no one tells me what to do. (Chaotic)
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5
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Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
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| d5 |
Bond |
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1
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An injury to the unspoiled wilderness of my home is an injury to me.
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2
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I have a family, but I have no idea where they are. One day, I hope to see them again.
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3
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I worked the land, I love the land, and I will protect the land.
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4
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I owe everything to a hermit that taught me how to survive in the wilderness.
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5
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I was driven away from my home by a great evil, and I will bring vengeance upon its head.
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| d6 |
Flaw |
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1
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Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
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2
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I am suspicious of strangers and suspect the worst of them
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3
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I let my need to win arguments overshadow friendship and harmony.
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4
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I too often hear veiled insults and threats in every word spoken to me, and I am quick to anger.
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5
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I can't keep a secret to save my life, or anyone else's.
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6
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I am reluctant to do anything for anyone unless I can see how it benefits me.
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