House Žywië administers most of the ambassadorial and hospitality services for the NNR, as well as all of their short-term and long-term medical care. Because Žywië is the guardian of Sacred Hospitality, any inns or taverns administered by her House are considered inviolate neutral ground, and are respected throughout the Two Brothers.
- Skill Proficiencies: Medicine (considered Expertise, double proficiency bonus).
- Tool Proficiencies: Herbalism kit, Medic’s pouch.
- Languages: Svezda-yazyk, and two of Elvish, Drow, Dwarvish, Gith, Giantish, Orcish, or Undercommon.
- Equipment: A House Žywië insignia ring, a medic’s pouch, a set of traveling clothes, and a belt pouch containing 10gp worth of mixed coins.
The Grammaton Clerics are quasi-religious orders of the Star Titans, organized by the Great Houses of the NNR (Nebesnaya Narodnaya Respublika), usually called the Star League. Each House provides agents affiliated with the Star Titan’s religion, but are not necessarily actual divine clerics (though they could be). Wizards and Sorcerers are not typically Grammaton Clerics, but they are often allied with the Houses as Star Powered Mages.
All Grammaton Clerics, regardless of house affiliation, are prohibited from using soft tech in any form, with the exception of the Babel Fish symbiotes bred by House Ophiuchus.
Expert Healer. If a member of a class that can cast healing spells, you automatically do maximum healing for the spell level. When spending Hit Dice during a short rest, you and your allies automatically regain the maximum amount of healing. If you have an herbalism kit or a medic’s pouch, you may make a DC 10 Medicine check as an action to heal 1d6 HP + your Medicine bonus to one person. You may only do this a number of times equal to your proficiency bonus per long rest.
Minor Psionics. You know one psionic talent of your choice. This satisfies the requirement for being able to learn psionics via feats or the mystic class.
Suggested Characteristics
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