You are a member of the largest and most notorious Thieves’ Guild, the Obsidian Guild based out of the Shadowfell city of Madripoor. You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
- Skill Proficiencies: Two of the following: Deception, Insight, Persuasion, Perception, Stealth.
- Tool Proficiencies: Two of your choice.
- Languages: Common, Undercommon, and one of your choice.
- Equipment: You start with 250gp which you can use to purchase any normal gear. You also have 1d4+1 common and 1 uncommon magic items of your choice you have “acquired” so far.
Criminal Contact. You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances. Specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Criminal Connections. In most cities, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, noble family, crew, government institution, or – certainly – the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost always occur in shady venues.
Rumor Monger. After spending at least 24 hours on the streets of a large city, you can surmise a great deal about the inhabitants’ secrets – who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t involved, have a strong chance of knowing who is.
Suggested Characteristics
.







Comments