The Hunters of Shadows, or Venatori Umbrorum, are Witch Hunters established by the Wolfen of Trajan,
but open to any race. They do not have a specific focus, other than hunting down the darker aspects of
magic and the supernatural.
- Skill Proficiencies: Two of the following: Investigation, Medicine, Perception, Stealth.
- Tool Proficiencies: None.
- Languages: Common and Wolfen.
- Equipment: X, a set of traveling clothes, and a belt pouch containing 10gp worth of mixed coins.
Know Thy Enemy. All Witch Hunters gain proficiency in Arcana, which they can use to detect magic with a DC 10 skill check. This does not allow them to identify items, but they can determine which arcane school is present.
Accusation. As a bonus action you can choose a creature that can hear you and Accuse them of heresy, making the creature Hostile towards you. You may not accuse another creature until the effect ends, however if the creature dies or is captured, you may use a bonus action to place Accusation on a different creature. While a creature is accused, you gain advantage for skill checks to uncover information about its whereabouts, any knowledge checks about any capabilities or weaknesses it might have, and any charisma checks against it. While making attack rolls against an Accused creature, you add your proficiency bonus to damage.
Pierce the Gloom. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. This is not considered darkvision, and you can see colors normally.
Suggested Characteristics
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