You spent years learning the lore of the multiverse, mainly dragons. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of draconic study.
- Skill Proficiencies: Investigation, History
- Languages: Draconic plus one of your choice
- Equipment: A bottle of black ink, a quill, a small knife, an draconic lore book, a set of common clothes, and a pouch containing 10 gp
Specialty
To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.
| d8 | Specialty |
|---|---|
| 1 | Alchemist |
| 2 | Astronomer |
| 3 | Discredited academic |
| 4 | Librarian |
| 5 | Professor |
| 6 | Researcher |
| 7 | Wizard’s apprentice |
| 8 | Scribe |
Feature: Dragon Scholar
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.
| d8 | Personality Trait |
|---|---|
| 1 | I use polysyllabic words that convey the impression of great erudition. |
| 2 | I’ve read every book in the world’s greatest libraries—or I like to boast that I have. |
| 3 | I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. |
| 4 | There’s nothing I like more than a good mystery. |
| 5 | I’m willing to listen to every side of an argument before I make my own judgment. |
| 6 | I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me. |
| 7 | I am horribly, horribly awkward in social situations. |
| 8 | I’m convinced that people are always trying to steal my secrets. |
| d6 | Ideal |
|---|---|
| 1 | Knowledge. The path to power and self-improvement is through knowledge. (Neutral) |
| 2 | Beauty. What is beautiful points us beyond itself toward what is true. (Good) |
| 3 | Logic. Emotions must not cloud our logical thinking. (Lawful) |
| 4 | No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) |
| 5 | Power. Knowledge is the path to power and domination. (Evil) |
| 6 | Self-Improvement. The goal of a life of study is the betterment of oneself. (Any) |
| d10 | Bond |
|---|---|
| 1 | Leosin Erlanthar, a wandering monk, once saved your life. He’s sent urgent word for you to meet him in a small town called Greenest. Looks like it’s time to pay off that debt. |
| 2 | When an orc raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. |
| 3 | Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel |
| 4 | Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to travel to Greenest in search of rumors of increasing dragon activity. |
| 5 | You have heard rumors that your close childhood friend, a half-elf named Talis, has been kidnapped by a strange group of dragon cultists. Your investigations into the cult have led you to the town of Greenest. You must save her! |
| 6 | Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just last week a gang of ruffians attacked you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forget |
| 7 | On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have help |
| 8 | The dragons destroyed everything you hold dear. They killed your family and destroyed your home. Now, with nothing but what you carry on your back and a horrid scar of the near fatal wounds you sustained in the attack, you seek revenge. |
| 9 | You and your family were members of the Cult of the Dragon, until your rivals in the cult arranged to wipe you out. Though they slaughtered your kin, you survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of thre |
| 10 | You have a secret. You once were a gold dragon who served Bahamut. You were too proud and vain, to the point that Bahamut decided to teach you a lesson. You have been trapped in a weak, humanoid body, with your memories of your former life but a dim shadow |
| d6 | Flaw |
|---|---|
| 1 | I am easily distracted by the promise of information. |
| 2 | Most people scream and run when they see a demon. I stop and take notes on its anatomy. |
| 3 | Unlocking an ancient mystery is worth the price of a civilization. |
| 4 | I overlook obvious solutions in favor of complicated ones. |
| 5 | I speak without really thinking through my words, invariably insulting others. |
| 6 | I can’t keep a secret to save my life, or anyone else’s. |
Contacts
Arwyl Bonesteal, a friend dragon expert living in Greenest
| d1 | Contact |
|---|---|
| 1 | Arwyl Bonesteal |
Previous Versions
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