
You were abandoned as a baby but have the elemental power as your parents have.
- Skill Proficiencies: Choose two from among [skill]Animal Handling [skill], Stealth [skill], Investigation [skill], Medicine [skill], Nature [skill], Insight [skill] Survival [skill] History
- Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, Dwarvish, or Undercommon
- Equipment: A monster hunter’s pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), one trinket of special significance (choose one or roll on the Horror Trinkets table after this background), a set of common clothes, and 1 sp.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
d10 | Harrowing Event |
---|---|
1 | A monster that slaughtered dozens of innocent people spared your life, and you don’t know why. |
2 | You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night. |
3 | An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone. |
4 | Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. |
5 | An oni took your sibling one cold, dark night, and you were unable to stop it. |
6 | You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. |
7 | A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts. |
8 | You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. |
9 | A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away. |
10 | You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams. |
Feature: Elemental Command
You can command all elemental powers. (Earth, Fire, Water and Air)
Spell List
Spell Level | Spells |
---|---|
Cantrip | acid splash, friends |
1st | absorb elements, animal friendship, beast bond, burning hands, chaos bolt, feather fall, illusory script |
2nd | acid arrow, aid, animal messenger, beast sense, blindness/deafness, dragon's breath, zone of truth |
3rd | animate dead, blinding smite, call lightning, conjure animals, fast friends, fly |
4th | charm monster |
5th | flame strike |
6th | chain lightning |
8th | animal shapes |
Suggested Characteristics
You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.
d8 | Personality Trait |
---|---|
1 | I don’t run from evil. Evil runs from me. |
2 | I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
3 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
4 | I live for the thrill of the hunt. |
5 | I don’t talk about the thing that torments me. I’d rather not burden others with my curse. |
6 | I expect danger around every corner. |
7 | I refuse to become a victim, and I will not allow others to be victimized. |
8 | I put no trust in divine beings. |
d6 | Ideal |
---|---|
1 | I try to help those in need, no matter what the personal cost. (Good) |
2 | I’ll stop the spirits that haunt me or die trying. (Any) |
3 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
4 | I have a dark calling that puts me above the law. (Chaotic) |
5 | I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) |
6 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
d6 | Bond |
---|---|
1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
2 | I would sacrifice my life and my soul to protect the innocent. |
3 | My torment drove away the person I love. I strive to win back the love I’ve lost. |
4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
5 | There’s evil in me, I can feel it. It must never be set free. |
6 | I have a child to protect. I must make the world a safer place for him (or her). |
d6 | Flaw |
---|---|
1 | I have certain rituals that I must follow every day. I can never break them. |
2 | I assume the worst in people. |
3 | I feel no compassion for the dead. They’re the lucky ones. |
4 | I have an addiction. |
5 | I am a purveyor of doom and gloom who lives in a world without hope. |
6 | I talk to spirits that no one else can see. |
Variant Abandoned Elemental: None
None
Variant Feature: None
None

I think this would be better just for a monster hunter background.