You are part of a semi-secret society sometimes call the Gate Keepers (depending on where you are) that is dedicated to the destruction and or banishment of the gods. The guild sees these beings (even the 'good ones') as inherently bad and works to limit their influence. In some parts of the world, these people are welcome and can work openly, in others they work in secret to avoid prosecution.
- Skill Proficiencies: Pick Two: Arcana, History, Investigation, Deception
- Tool Proficiencies: Alchemist’s Tools, Cartographers Tool
- Languages: Tesouvi
- Equipment: A bottle of black ink, a quill, a small knife, a set of common clothes, Priest’s Pack, A piece of cold forged iron, and a pouch containing 10 gp
You get Advantage on Insight, Investigation and Perception checks, and may apply their skills passively, to see through the Deception and Disguises (or shape changing) of Extra-planars (Celestials, Elementals, Fey, Fiends) when they try to take on humanoid forms.
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.
| d8 | Personality Trait |
|---|---|
| 1 | I go out of my way to appear normal and inconspuous |
| 2 | I intentionally fail simple tasks to appear harmless or incompetent. |
| 3 | I believe there are spies everywhere. |
| 4 | There’s nothing I like more than a good conspiracy. |
| 5 | I’m willing to listen to every faerie tale, barroom boast, or local legend as it might hold valuable clues. |
| 6 | I collect trinkets associated with extra planers. |
| 7 | I am horribly, horribly awkward in social situations. |
| 8 | I’m convinced that dark forces operate in every quarter. |
| d6 | Ideal |
|---|---|
| 1 | Knowledge. The path to resistance is through knowledge. (Neutral) |
| 2 | Nature. What is natural points us beyond itself toward what is good. (Good) |
| 3 | Logic. Emotions must not cloud our logical thinking. (Lawful) |
| 4 | Autonomy. Deities and powers of any kind serve only to control us to their ends. (Chaotic) |
| 5 | Power. Supremacy is requires banishment of the powers. (Evil) |
| 6 | Gate Keeping. The world belongs to the mortal races, not any others. (Any) |
| d6 | Bond |
|---|---|
| 1 | It is my duty to protect Malaan. |
| 2 | I have an ancient text that holds terrible secrets that must not fall into the wrong hands. |
| 3 | I work to preserve a gate to the other planes. |
| 4 | Membership in this group is a sacred honor. |
| 5 | I’ve been working my whole life to banish the Gods. |
| 6 | I can never be truly welcome among the faithful. |
| d6 | Flaw |
|---|---|
| 1 | I am easily distracted by the promise of information. |
| 2 | Most people scream and run when they see a demon. I stop and take notes on its anatomy. |
| 3 | Unlocking an ancient mystery is worth the price of a civilization. |
| 4 | I overlook obvious solutions in favor of complicated ones. |
| 5 | I am overly suspicious, often insulting others. |
| 6 | I am overly confident in the hierarchy of the guild. |
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