You have an especially strong connection to the Uul Dhakaan, the dream of the Dhakaani Empire. You are more likely than most to remember your dreams, and you may have a mentor who offers you guidance; this could be the memory of an ancestor or fallen hero, or a living uul’kala bard.
- Skill Proficiencies: Insight, History
- Languages: Goblin if you don't already know it.
- Equipment: An ancient trinket from the Dhakaani Empire, 5gp.
The Dream
Whenever you take a long rest, there’s a chance you’ll receive a vision or a clue about your current situation. Once you receive a vision or clue you cannot receive another for 7 days.
d20 |
The Dream |
1
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You have a dream of something that terrifies you, you wake in a cold sweat but cannot recall details of the dream.
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2
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Nothing happens.
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3
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Nothing happens.
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4
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Nothing happens.
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5
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Nothing happens.
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6
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Nothing happens.
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7
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Nothing happens.
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8
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Nothing happens.
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9
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Nothing happens.
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10
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Nothing happens.
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11
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Nothing happens.
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12
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Nothing happens.
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13
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Nothing happens.
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14
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Nothing happens.
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15
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Nothing happens.
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16
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You receive an omen from an ancestor or fallen hero about the results of a specific course of action that you plan to take the next day as if under the affect of Augury.
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17
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You receive an omen from an ancestor or fallen hero about the results of a specific course of action that you plan to take the next day as if under the affect of Augury.
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18
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You receive an omen from an ancestor or fallen hero about the results of a specific course of action that you plan to take the next day as if under the affect of Augury.
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19
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Your Dream put you in contact with a an ancestor or fallen hero. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen. (Divination)
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20
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You contact an ancestor or fallen hero and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. (Commune)
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Feature: Goblin Hospitality
Many modern goblins are keen to hear tales of ancient Dhakaan and are happy to trade a meal for a story or song. You can find a place to hide, rest, or recuperate in any sizable community of goblins.
Suggested Characteristics
Your close connection to the Uul Dhakaan shapes how you interact with the world. Your study of Dhakaan, the values of muut and atcha, and your relationships with Dhakaani goblinoids affect your mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8 |
Personality Trait |
1
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I idolize a particular hero of the Dhakaani Empire, and constantly refer to that person’s deeds and example.
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2
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I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
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3
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I see omens in every event and action. The ancestors, or a fallen hero, try to speak to us, we just need to listen.
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4
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Nothing can shake my optimistic attitude.
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5
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I quote (or misquote) Dhakaani folk tales and proverbs in almost every situation.
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6
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I am tolerant (or intolerant) of other nations and respect (or condemn) their rule.
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7
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I’ve enjoyed fine food, drink, and high society among my clan’s elite. Rough living grates on me.
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8
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I’ve spent so long in my clan's vault that I have little practical experience dealing with people in the outside world.
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d6 |
Ideal |
1
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Tradition. The ancient traditions of the Dhakaani Empire, muut and atcha, must be preserved and upheld. (Lawful)
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2
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Charity. I always try to help those in need, no matter what the personal cost. (Good)
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3
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Change. We must help bring about the changes the Uul Dhakaan envisions. (Chaotic)
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4
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Power. I hope to one day rise to the top of my clan’s hierarchy. (Lawful)
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5
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Faith. I trust that my ancestor, or fallen hero, will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
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6
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Aspiration. I seek to prove myself worthy of my ancestor's, or fallen hero's, favor by matching my actions against his or her visions. (Any)
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d6 |
Bond |
1
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I would die to recover an ancient Dhakaani relic that was lost long ago.
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2
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I will someday get revenge on the corrupt clan hierarchy who branded me a traitor.
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3
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I owe my life to my stepparent(s) who took me in when my parents died.
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4
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Everything I do is for the common people.
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5
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I will do anything to protect the vault where I lived.
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6
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I seek to preserve a Dhakaani text that my enemies consider treasonous and seek to destroy.
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d6 |
Flaw |
1
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I judge others harshly, and myself even more severely.
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2
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I put too much trust in those who wield power within my vault’s hierarchy.
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3
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My beliefs sometimes leads me to blindly trust those that profess the Uul Dhakaan.
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4
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I am inflexible in my thinking.
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5
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I am suspicious of strangers and expect the worst of them.
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6
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Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
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