You are an experienced rebel with a history of sailing. You have spent a lot of time among other rebels and sailors and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society as well as fleeing by ship.
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals and rebels. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Suggested Characteristics
Rebels might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but rebels rarely show any respect for law or authority.
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | I am always working to grow my crew by friendship. |
| 4 | I am wary of all new people. Anyone can be a spy. |
| 5 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 6 | Anyone who hurts my friends or the innocent need to be blown out of a canon. |
| 7 | Every time is see a new ship all I can think of is how much loot they have. |
| 8 | The best way to get me to do something is to tell me I can’t do it. |
| d6 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others on the sea. (Lawful) |
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
| 3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
| 4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 5 | People. I’m loyal to my crew, not my cause, and if things go sideways I will stick with them no mater what. (Neutral) |
| 6 | Violence. Every ship I see must sink. (Evil) |
| d6 | Bond |
|---|---|
| 1 | My ill-gotten gains go to support my crew and cause. |
| 2 | I’m trying to pay off an old debt I owe to my captains and officers. |
| 3 | Someone important was taken from me, and I aim to destroy the system that permitted it to happen. |
| 4 | I’m guilty of killing a rebel. I hope I can redeem myself by working off my dept. |
| 5 | I will become the best solider I can be. |
| 6 | Something important was taken from me, and I aim to steal it back. |
| d6 | Flaw |
|---|---|
| 1 | When faced with a choice between riches and my crew, I usually choose the money. |
| 2 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 3 | I have a “tell” that reveals when I’m lying and it has got my fellow rebels killed. |
| 4 | I turn tail and run when things look bad. |
| 5 | I have a strong weakness for booze and brawling. |
| 6 | When I see something valuable to my cause, I can’t think about anything but how to acquire it. |
Although your capabilities are not much different from those of smugglers or normal rebel, you learned and practiced them in a very different context: as a leader and officer. You might have been a Pirate bribed by the local rebellion, or perhaps you are a ex-soldier who will work for the highest bidder.
Previous Versions
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7/22/2021 12:27:26 AM
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