Engenthil House Leader Image

Must be playing a Centaur!!!

You are the new head of the Engenthil House. A group of Nomadic Centaurs who recently began to accept new races into their fold. The races, however, tend to be those considered too "beastly" to live in "normal" societies. Though your house only take kind hearted members of these species, this still results in mistrust by most civilized people of the world.

Your tribe, being Nomadic, tend to know the land and how to survive in it. As well as bringing many animals along with them anywhere they move. And always being on the move keeps ones body ready for the long journeys ahead; the mind remains prepared thanks to the trading the tribes do with anyone that is willing to come near.

 
Skill Proficiencies: You are Proficient in Athletics, and can choose two more proficiencies from Persuasion, Nature, Survival, or Animal Handling
Tool Proficiencies: You are Proficient in either Woodworking tools or Leatherworkers tools
Languages: You speak Common and Sylvan. Plus one language of your choice thanks to the diversity of the Tribe.
 
Feature: Leader of the Pack

Your House, Engenthil, holds you in high respect, and will highly trust your judgment in most things. Additionally, you have a unique knowledge of how tribes tend to operate with or without a good leader. And being from a Nomadic tribe, many traveling merchants regard you as a close acquaintance to even a friend. (Work with your DM to figure out how close and to what extent this all works.)

 
Suggested Characteristics

As the Leader of a tribe, you should be Charismatic and able to take charge in some way. As well as being able to fight on the front lines to defend them. Whether you are a kind or cruel leader, however, remains to be seen.

d6 Personality Trait
1 You care for your parties well being almost like a father would to his own children.
2 You never let "Civilized" folk get into your head.
3 Nature is something to be respected.
4 You don't care for wealth and manners. It brings nothing but complications and cannot prevent your death from some random beast or disease in the wilds.
5 You talk softly, but often. You aren't afraid of speech, but it seldom requires you to raise your tone.
6 Humor is the best medicine in most situations. And you enjoy applying that medicine.
d6 Ideal
1 The tribe must survive. Nothing else matters. (Any)
2 Following the code keeps everyone safe. Even if its restrictive or unfair at times. (Lawful)
3 No matter what, you know that there's good in everyone. You strive to help them bring it out, and always wish to leave a place better than you found it. (Good)
4 You know one thing for sure. There's nothing stronger than family. (Neutral)
5 You grew up seeing those around you suffer under the rule of these large "civilized" kingdoms. You would love to knock down their confidence a little. (Evil)
6 Change. Life is always changing on the road. You must adapt or suffer possible death. (Chaotic)
d6 Bond
1 The tribe is the most important thing in the world to me. Even if we are on opposite sides of the world.
2 I have many close contacts among the merchants of the world. Their needs are my needs.
3 My heir is my purpose for continuing in life.
4 I will never leave a party member behind.
5 I never lie to friends.
6 I will never leave a fellow Centaur to fate.
d6 Flaw
1 I have an unfortunate attraction towards the humanoid races that tend to look down on us.
2 I have a rather large addiction to ales, meads, whiskeys, just anything with Alcohol in it really.
3 I cannot control my anger at "civilized" rulers. Just seeing one makes me lose my temper.
4 One of the "civilized" people of this world killed my direct family. I shall make them suffer for it. No matter the cost.
5 I dislike tight spaces and caves. I was meant to roam fields, not dark dank caverns.
6 I believe myself to be the most knowledgeable on all situations of Nature and the wilds... even if thats not always the case.
 
Engenthil House Leader Image

Comments

Posts Quoted:
Reply
Clear All Quotes