You have trained all your life as a Dancer, but the world had different plans for you. You found yourself training alongside fighters to learn better footwork, and eventually fell into the world of underground MMA fighting.
- Skill Proficiencies: Athletics Intimidation Medicine
Once a combat round, you can roll an opposed Grapple attempt (your Strength vs their Dexterity) against one creature (up to medium sized) within melee combat range. If you will the roll, the creature gains the Grapple condition (their speed becomes 0, disadvantage on all checks requiring movement or their hands including melee attacks) for their next combat round. As a bonus action, they can roll Strength vs your AC to escape. On a failure, they remained grappled for the round and take 1d6 bludgeoning damage. On a success, the grapple condition is removed and they have advantage on your next Grapple attempt on them.
Suggested Characteristics
Nice
| d1 | Flaw |
|---|---|
| 1 | You cannot bring yourself to stop fighting, no matter how bad you get hurt. Your friends and family are worried you have a Death Wish to die in the Ring... |