You have spent years of your life protecting a single creature or artifact from harm. You act as both a defender and catalyst, helping your ward to avoid harm.
- Skill Proficiencies: Athletics, Perception
- Languages: One of your choice
- Equipment: A set of armor with which you are proficient, costing up to 600 gold pieces, a simple weapon emblazoned with the symbol of that which you protected, a set of common clothes, and a pouch containing 15 gp.
Whenever you are not incapacitated and your speed has not been reduced to 0, at the beginning of your turn you may forfeit your bonus action to designate any single creature within 5 feet of you as your ward. Your ward must be a creature no more than 1 size class larger than you, or be an inanimate object you are carrying. Whenever your ward is within 5 feet of you, they gain advantage on Dexterity and Strength saving throws, and all attacks made against them have disadvantage.
Because of these skills, you can easily find work as a personal guard to a noble, allowing you to earn a wage equal to a comfortable lifestyle.
Suggested Characteristics
Do what you want. It's an RPG.
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