
The druidic sects of Khorvaire are as organized and established as any divine faith. You have spent your life in the service of a druidic sect, serving as an intermediary between civilization and the wild. You are trained in the rituals and rites of your sect; you can offer both spiritual and practical guidance to those who follow you into the wilderness. You don't have to be a druid, and you might not be able to perform magic, but you understand the primal mysteries of your sect, and the world itself is your temple.
Choose a druid sect from the following list: the Ashbound, the Children of Winter, the Gatekeepers, the Greensingers, or the Wardens of the Wood. Talentan halflings can select the Maskweavers, and a Valenar elf could select the Siyal Marrain. (You could also work with your DM develop a new nature-focused order.) Were you a youth brought up learning about the seasons and solstice from the rural priests of your homeland? Perhaps you were a warden watching over travelers, an initiate performing the sacred rites, an advisor guiding a farming community, and it is up to you to discern why you decided to leave.
- Skill Proficiencies: Nature, Survival
- Tool Proficiencies: Herbalism kit
- Languages: One of your choice
- Equipment: A staff, a druidic focus (a gift to you when you first entered the sect), a trophy from an animal you killed, a set of traveler’s clothes, an herbalism kit, and a pouch containing 5 gp
As an aspirant, you can perform the rituals of your sect and can demand respect from those who share your faith. You and your adventuring companions can expect to receive shelter and support from any established outpost of your sect, though druidic outposts are often sparse in what they can provide. Nature itself will also provide for you; when in the wilderness you can find food and fresh water for yourself and up to five people each day, provided you aren't in an unnatural or exceptionally barren environment.
Suggested Characteristics
You're shaped by your devotion to the ideals of your sect and the time you've spent in the wilds. You have little experience with large cities and the demands of high society.
d8 | Personality Trait |
---|---|
1 | I talk to every animal that I meet, even if they can't talk back. |
2 | I have a parable for every occasion. |
3 | I see omens in the actions of animals. |
4 | I am always interested in discussing the weather. |
5 | I prefer to sleep under the open sky. |
6 | I continually question the ways of the civilized world. |
7 | I model my behavior on a particular creature of the wild. |
8 | I always want to talk shop with druids, hunters, and farmers. |
d6 | Ideal |
---|---|
1 | Protection. The common people must be protected from the dangers of the natural world, and nature must be defended from the ignorance and greed of outsiders. (Wardens of the Wood) |
2 | Nature. When civilization harnesses unnatural forces and defies the laws of nature, it should be challenged; even if these violations are allowed to continue, people should realize the dangers of their actions. (Ashbound) |
3 | Preservation. The cycle of life and death is a vital balance. Destroy the undead. Search for ways to strengthen the pack, and offer a merciful end to suffering. (Children of Winter) |
4 | Order. Protect the natural world from threats that come from beyond reality such as aberrations, fiends, and other things with no place in the world. (Gatekeepers) |
5 | Freedom. Search for signs of the fey in the world around you. Respect the ways of the fey. Look for ways to bring a touch of wonder into everyday life. (Greensingers) |
6 | Balance. Preserve balance in all things: the balance between civilization and the wild, life and death, the material world and the planes. (Any) |
d6 | Bond |
---|---|
1 | I will do anything to protect my adopted pack. |
2 | I am determined to discover the cause of the Mourning. |
3 | I must find the answer to a question set by the leader of my sect. |
4 | It is my duty to care for commoners and show them the right path. |
5 | I am carrying a relic that must be protected from those who would destroy it. |
6 | I am pursuing an enemy of my sect and will not rest until I have destroyed them. |
d6 | Flaw |
---|---|
1 | I distrust those who wield arcane magic or unnatural power. |
2 | I don't understand the customs of the civilized world. |
3 | I believe the weak should be allowed to perish. |
4 | I don't understand civilized politics or power structures. |
5 | I never back down from a challenge. |
6 | I'm often unintentionally (or even intentionally) rude. |

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