You are a trained physician. You probably started out as a simple barber surgeon but received proper training at some point. Perhaps, you attended a structured school or university or recieved training as a medic in the Last War. Perhaps, it was just a simple apprenticeship under a master physician. Either way, you know more about the mysteries of the human (or other) body than those around you. You know how to identify wounds, diseases and illnesses. You know the materials and methods needed to attend to them.
- Skill Proficiencies: Medicine, Investigation
- Tool Proficiencies: Herbalism Kit, Physician's Tools
- Languages: none
- Equipment: Physician's Tools, Healer's Kit, 3 bars of soap, a book on anatomy, a [item[lantern, hooded[/item], a small notebook, A bottle of black ink, a ink pen, a Scale, Merchant's, set of common clothes, and a pouch containing 5 gp
Feature: Intensive Care
Your knowledge of the humanoid physique, dead or alive, is quite extensive. With this knowledge you are able to help others in recouperation and rehabilitation. During a short rest you can assist a single ally to revitalize, while forgoing your own rest. During their rest, they always roll the maximum amount of hitpoints on spent healing dice.
Suggested Characteristics
Physicians are dedicated to the welfare of their patients, dead or alive, above all else. They seek out knowledge of anatomy and ailments and use everything they learn to bring those under their care back from the brink or prevent them from succumbing in the first place. They have seen the effects of the Last War: disease, famine, pestilence and warwounds that have left their mark, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable.
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Personality Trait |
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1
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I save lives. What you do is probably not nearly as important.
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2
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I’ve read every anatomy book in the world’s greatest libraries—or I like to boast that I have.
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3
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I will aid anyone who is ailing, but please don't ask me to chat with them.
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4
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There’s nothing I like more than a good mystery.
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5
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Every symptom must be treated, every stitch must be perfect; I’ll settle for nothing less.
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6
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If I am to treat the disease, I must first seek to understand it.
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7
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I am horribly, horribly awkward in social situations.
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8
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I cannot abide the suffering of others, and I will do anything I can to ease it.
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| d6 |
Ideal |
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1
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Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
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2
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Greater Good. My craft is meant to be shared with all, not used for my own benefit. (Good)
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3
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Logic. Emotions must not cloud our logical thinking. (Lawful)
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4
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Creativity. The world is in need of new ideas and bold action. (Chaotic)
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5
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Power. Knowledge is the path to power and domination. (Evil)
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6
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Aspiration: I work hard to be the best there is at my craft. (Any)
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| d6 |
Bond |
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1
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It is my duty to protect my patients.
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2
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Everything I do is for the common people.
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3
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My life’s work is a series of tomes about the diagnosis and treatment of rare ailments.
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4
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I’ve been searching my whole life for the cure to a certain disease.
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5
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Someone I loved died because of I mistake I made. That will never happen again.
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6
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I have a friendly rival. Only one of us can be the best, and I aim to prove it’s me.
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| d6 |
Flaw |
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1
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I judge others harshly, and myself even more severely.
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2
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I overestimate the worth of my skills, and I'm blind to my shortcomings and the risk of failure.
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3
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I am haunted by the memories of every patient I could not save.
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4
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I overlook obvious solutions in favor of complicated ones.
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5
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I speak without really thinking through my words, invariably insulting others.
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6
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I am hesitant to injure others, even in self-defense.
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