
Ever since a young lad, you have been drawn to creation; inventing technology has driven you more than becoming a squire. You know your time on this plane is not long enough so you spend every second inventing and improving the world with your unique tech, even forgetting to take care of yourself. Your workshop is always a mess, just like yourself, spare parts and half-finished inventions clutter every corner. Whatever the case, you know the best way to make a mark is to leave a lot of physical things behind which others appreciate. With your keen and practiced eyes, you can now take advantage of the surrounding landscape to salvage parts and construct whatever your creativity decides upon for the situation.
- Languages: Spending your life inventing your constantly analyzing gnomish blueprints, you become fluent in gnomish.
Your experience fixing odds and ends as well as your familiarity with a wide variety of tools grants you the ability to make quick repairs on damaged equipment. You can spend two hours during a long rest or downtime working on a damaged object using tinker’s tools. Once you’ve finished, anyone using the object for its intended purpose can ignore any penalties that arise from damage to the object. These repairs are temporary and last a number of days equal to your Intelligence modifier (minimum of 1). You can repair the item again after the first repairs wear off, but each additional time you jury rig the object reduces the number of days the repairs last by 1.
Eventually, the object must be replaced or professionally repaired by a skilled craftsman with the appropriate tools. Additionally, you can jury rig minor mechanical objects such as locks or simple traps. It takes two hours of work with tinker’s tools, and you need access to a supply of materials. Any such object you create is of fair quality at best and doesn’t last forever. A jury-rigged object functions for a number of days equal to your Intelligence modifier (minimum of 1) before it jams, falls apart or otherwise ceases to function.
Tinkers are welcomed in rustic communities. You can trade work for food and lodging by doing odd jobs and minor repairs for people.
Suggested Characteristics
Artisans are among the most ordinary people in the world — until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they’re vulnerable to sins of greed and covetousness. You have learned to survive on your own, and so will not quickly become attached to other people. You are ready to move on at any time, knowing you do not need others' help in order to thrive.
d6 | Personality Trait |
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1 | I like to talk at length about my profession. |
2 | I'm constantly looking for things to improve or invent. |
3 | I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me. |
4 | I live like a hermit to prefect my craft. |
5 | I don’t part with my money easily and will haggle tirelessly to get the best deal possible. |
6 | I always want to know how things work. |
d6 | Ideal |
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1 | Aspiration. I see a large future with my inventions being apart of everyone's' lives. (Any) |
2 | Greed. I will invent anything to make money. (Evil) |
3 | Destiny. Nothing and no one can steer me away from my higher calling. (Any) |
4 | Generosity. My talents were given to me so that I could use them to benefit the world. (Good) |
5 | Logic. Emotions must not cloud our logical thinking. (Lawful) |
6 | Solitude. Solitude is necessary to further your own growth. (Chaotic) |
d6 | Bond |
---|---|
1 | The workshop where I learned my trade is the most important place in the world to me. |
2 | I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy. |
3 | I pursue wealth to secure someone’s love. |
4 | One day I will return to my home and prove that I am the greatest artisan of them all. |
5 | I'm my greatest invention and I'll be prefect one day. |
6 | My greatest invention will be a child, a robotic child. |
d8 | Flaw |
---|---|
1 | I’ll do anything to get my hands on something useful for an invention. |
2 | I’m quick to assume that someone is trying to cheat me. |
3 | I’m never satisfied with what I have — I always want more. |
4 | I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals. |
5 | I'm a little bit crazy from inventing all my life. |
6 | Always will perfect anything and anyone. |
7 | I speak without really thinking through my words, invariably insulting others. |
8 | I overlook obvious solutions in favor of complicated ones. |
Previous Versions
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8/18/2021 3:25:44 AM
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