You and the society you lived with believed themselves to be descendants of dragons and worshipped them accordingly. However, one day a strange mark appeared on your body. At first it seemed irrelevant like maybe a temporary rash, but then it became more defined and even started change how you looked. You could tell this was the mark of a dragon. When you told your friends and neighbors not only did they not believe you but also started to hate you for thinking that you could have a direct connection to dragons. It didn't take long for this information to spread and eventually you were kicked out of your home and forbidden to return.
- Skill Proficiencies: Choose one Proficiency form Arcana, Survival, or Insight
- Languages: You learn Draconic if you haven't already.
- Equipment: A memoir from your home, a set of traveler's clothes, and a pouch containing 10 gp
You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
- Increase your Constitution score by 1, to a maximum of 20.
- You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells. These spells must both connect to the nature of the dragonmark.
- When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.
You also develop a random flaw associated with your dragonmark. You can roll on the table presented in the feat Aberrant Dragonmark is you so choose.
OPTION: GREATER ABERRANT POWERS
At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master's Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.
Suggested Characteristics
Characteristics are up to you. Personality of the outcast can vary.
Comments