Foreigner Image

You grew up in a wilderness, far from civilization and the comforts of city and technology. You've witnessed the migration of larger-than-forest herds, survived more extreme climates than any townsman could understand, and are adept at the solitude of being the only thinking creature for miles, in any direction. Isolation runs in your blood, whether you are a nomad, an explorer, a recluse, a forager, or even a looter. Even in places where you don't know the specific features of the terrain, you'll be able to turn around.

 
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: A Type of Musical Instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a fetish of an animal you have killed, a traveler's clothing set, and a pouch containing 10 GP.
 
Origin

You've been to strange places and seen things others couldn't understand. Consider some of the distant lands you have visited and what impact they have had on you. You can either scroll through the table below or determine your occupation during your time in the wilderness or choose the one that best suits your character.

d10 Origin
1 Settled
2 Trapper
3 Bounty hunter
4 Exiled or pariah
5 Forager
6 Leader
7 Woodsman
8 Tribal nomad
9 Pilgrim
10 Tribal marauder
 
Feature: Wanderer

You have an excellent memory for maps and geography, and you can always retrieve the general plan of terrain, settlements, or other features around you. In addition, you can find food and fresh water for you and up to five other people each day provided the land provides berries, small fruits, water, and the like.

 
Suggested Characteristics

Generally considered rude and uncouth among civilized people, outsiders have little respect for the subtleties of urban life. The ties of the tribe, clan, family, and the natural world to which they belong are the most important ties for outsiders.

d8 Personality Trait
1 I was guided by a thirst for travel that led me to abandon my home.
2 I take care of my friends like they were newborn puppies
3 I once ran forty kilometers without stopping to alert my clan of an approaching orc horde. I would do it again if necessary
4 I have a lesson for every situation, learned by observing nature.
5 I don't see a place for rich, educated people. Money and manners won't save you from a hungry owl bear.
6 I'm always picking up things, absently playing with them and sometimes breaking them.
7 I feel much more comfortable among animals than among people.
8 I was, in fact, raised by wolves.
d6 Ideal
1 Change. Life is like the seasons, constantly changing, and we must change with it. (Chaotic)
2 Greater good. It is everyone's responsibility to bring the greatest happiness to the entire tribe. (Good)
3 Honor. If I dishonor myself, I will dishonor my entire clan. (Loyal)
4 Strength. The strongest must rule. (Evil)
5 Nature. The natural world is more important than all the constructions of civilization. (Neutral)
6 Glory. I must gain glory in battle, for myself and my clan. (Any)
d6 Bond
1 My family, clan, or tribe is the most important thing in my life, even when they are far away.
2 An offense to the untouched nature of my home is an offense to me.
3 I will bring terrible fury to the evildoers who destroyed my homeland.
4 I am the last of my tribe and it is up to me to ensure that their names are part of the legends.
5 I suffer from terrible visions of a coming disaster, and I will do anything to stop it.
6 It is my duty to provide children to support my tribe.
d6 Flaw
1 I am very passionate about beer, wine, and other beverages.
2 There is no place for precaution in a life lived to the full.
3 I remember every insult I suffered and harbor a silent grudge against anyone who has ever insulted me.
4 I have a hard time trusting members of other races, tribes, or societies.
5 Violence is my answer to almost every obstacle.
6 Don't expect me to save those who can't fend for themselves. It is the law of nature that the strong prosper and the weak perish.
 
Foreigner Image

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