You are inhabited by a second mind, whether you know it or not. With approval from your DM/GM they may even be allowed to create a second character sheet with a second class at the same level or half.
- Skill Proficiencies: Choose two from among Arcana, Investigation, Perception, Survival, Insight, Deception, or Intimidation
- Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
- Equipment: A explorer’s pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), one trinket of special significance (choose one or roll on the Horror Trinkets table after this background), a set of common clothes, and 3 sp.
Breaking Point
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a presence and never feel alone while there is no one around. It may scare you or console you. Choose an event from the Breaking Point table.
| d10 |
Breaking Point |
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1
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A monster, literal or not, tortured you and you don’t know why.
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2
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You lost someone close. It feels like they're still with you. Sometimes they beckon you in the dead of night.
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3
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As a child you watched someone brutally slaughtered in a display of rage. It's stuck with you even since.
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4
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You were convinced that magic was a good thing. So you dabbled and one spell didn't seem to work... but it did very much work.
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5
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An oni took your sibling one cold, dark night, and you were unable to stop it.
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6
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You were cursed with lycanthropy and later cured. That being still lingers in your mind haunting you.
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7
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As a child you were abused and hurt irreparably. You don't remember much but you know something happened.
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8
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You opened an eldritch tome and saw things unfit for a sane mind. Thank god you didn't have any side effects.
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9
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A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.
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10
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You were told you did terrible things to get revenge and were tried. You escaped and fled. You carry the burden of the crimes but it wasn't you.
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Feature: Mindless Nature
Those who look into your eyes can see that you have been broken in a sense and that you are no stranger to darkness or pain. Though they might fear or pity you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Spell List
Suggested Characteristics
You have learned to live with the pain of carrying two minds. You are a survivor, who can be very protective of those who are in pain, mentally or physically.
| d8 |
Personality Trait |
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1
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I don’t run from evil. Evil runs from me.
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2
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I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.
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3
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I spend money freely and live life to the fullest, knowing that tomorrow I might die.
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4
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I live for the thrill of the hunt.
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5
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I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
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6
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I expect danger around every corner.
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7
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I refuse to become a victim, and I will not allow others to be victimized.
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8
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I put no trust in divine beings.
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| d6 |
Ideal |
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1
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I try to help those in need, no matter what the personal cost. (Good)
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2
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I’ll stop the spirits that haunt me or die trying. (Any)
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3
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I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
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4
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I have a dark calling that puts me above the law. (Chaotic)
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5
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I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
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6
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I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)
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| d6 |
Bond |
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1
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I keep my thoughts and discoveries in a journal. My journal is my legacy.
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2
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I would sacrifice my life and my soul to protect the innocent.
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3
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My torment drove away the person I love. I strive to win back the love I’ve lost.
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4
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A terrible guilt consumes me. I hope that I can find redemption through my actions.
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5
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There’s evil in me, I can feel it. It must never be set free.
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6
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I have a child to protect. I must make the world a safer place for him (or her).
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| d6 |
Flaw |
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1
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I have certain rituals that I must follow every day. I can never break them.
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2
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I assume the worst in people.
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3
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I feel no compassion for the dead. They’re the lucky ones.
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4
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I have an addiction.
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5
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I am a purveyor of doom and gloom who lives in a world without hope.
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6
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I talk to spirits that no one else can see.
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