You were kicked out or ran away from your village or city. You are a loner, not trusting people and being weary of friendliness. You have taught yourself how to fight and survive, with open senses. Quick and smart, you are able to fend for yourself. You're in contact with no one, and prefer to stay away from people and villages.
- Skill Proficiencies: Athletic, stealthy, nature, survival, animal handling, deception, intimidation, persuasion, insight, medicine, sleight of hand.
- Tool Proficiencies: tinkerers tools, alchemist supplies, woodcarver's tools, disguise kit
- Languages: common, halfling, draconic, undercommon, abyssal
- Equipment: weapon of choice, backpack, bedroll, boots, clothes (common), dagger, leather armor, flask, food, torch
You stay away from other people because you learned the hard way that people can't be trusted. You prefer to do things yourself and take advantage off other people. If you're on a team, you stick to yourself, not getting attached to the people on your team.
Spell List
| Spell Level | Spells |
|---|---|
| 1st | absorb elements, animal friendship, armor of agathys, beast bond, burning hands, cause fear, chaos bolt |
Suggested Characteristics
Strength, dexterity, wisdom
Contacts
No cantacts.
You ran away from home because of a crime you committed. You cannot go back because you are being hunted. You ran to an isolated place and don't stay in contact with anybody.
You fled your home because there was a war or a racist person taking over the city. You run to another town or city far away from your home, or you take refuge in a camp. You can't return until the war is over or the person has left. You teach yourself to survive.
-
View User Profile
-
Send Message
Posted Aug 23, 2021I very much enjoyed creating this.