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Some people may choose a live away from society, but most have no other choice. There a many reasons why one was possibly cast out from their tribe or home town: a curse, bad omens, a prophecy, being a criminal or simply no money. Whatever was the reason for a person's banishment, they live a lonely and dangerous life, having to fight for their survival every day.

 
Skill Proficiencies: You have proficiency in the Animal Handling, Nature and Survival skill.
Tool Proficiencies: You have proficiency with the Woodcarver's Tools.
Languages: You can speak and write one additional language.
 
Feature: Call of the Wilds

Growing up throughout the whole country or even continent you know how to survive in all kinds of terrains and environments and you can easily forge a bond to animals.

Difficult terrain doesn't slow you down and while travelling you cannot get lost when not incapacitated. Animals trust you and can provide you with food and even shelter, such as a cave. When being in a city or village of your past life the people try to avoid you but will not say or do anything unless being provoked or attacked.

 
Suggested Characteristics

No idea

d6 Personality Trait
1 I don't like people. When I have to talk to a person I make the conversation as short as possible.
2 I live by no rules but my own.
3 I have a closer bond to animals than people and also understand them them better. People male me uncomfortable.
4 I enjoy my life in the wilds. I am free and bound to no ruler or family.
5 The life in the wilds is hard and dangerous. I wish for a day when I can leave this all behind.
6 I'm a survivor in a cruel and dark world full of dangers.
d6 Ideal
1 Freedom. I only follow my own rules. (Chaotic)
2 I have to protect my wild friends for they are my true family. (Any)
3 I don't care about the well being of other people for it was them who cast me out and ruined my life. (Evil)
4 I am bound to no one and owned by no one. I am my own, now and forever. (Chaotic)
5 I hold no grudge towards my old family. It was not their fault for faith decides everything. (Good)
6 When people try to understand me I push them away for they don't deserve my attention after casting me out. (Evil)
d6 Bond
1 I know that my parents are still alive. I hope to one day see them again.
2 I was cast out due to someone's false judgement. I drive towards revenge since that day.
3 Whoever cursed me when I was born I'm going to find them and end the curse so I can return to my hometown.
4 I still have someone left to protect in this world. I'll try to be a better person for them.
5 I'll always be thankful to the person that provided me with food after my family abandoned me.
6 I have a child to protect. I have to make the wilds a saver place for them.
d6 Flaw
1 I am very awkward in social situations, my people skills are rusty.
2 I often talk to myself since I have no one to talk to.
3 I care about animals more than people, since they never did me any wrong or judged me.
4 People always stare at me because of my wild and dirty appearance.
5 I am bad at reading and writing, since I have barely no use for it.
6 I am very bold with my words and often insult others without noticing.
 
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