Daemons are very interesting creatures, they are humanoid figures with animal-like features. The animal they are fused with has to do with the environment that they take residence in. A daemon that lives in a temperate forest could be a rabbit daemon or a feral cat, while a daemon that lives in the taiga could be a wolf, or bear daemon. Their attitude as well depends on the area that surrounds them, a fire daemon could be aggressive, but docile to those it likes, while a river daemon could be shy and often depends on the people it trusts. There are tons of sub species of these fascinating creatures that exist but they can be dangerous if not treated carefully. While earth daemons are docile, they aren't the only things that live in forests, the prehistoric daemons can also live there. Unlike normal daemons they have a special magic that allows them to grow and/or shrink. How big they grow depends on the dinosaur/. Prehistoric creatures they have fuzed with. A Compsognathus could shrink to be one foot the size of a human, but grow to be the size of one when needed, although the small size of the creature makes it adorable in others eyes, it is a predator so if in a forest make sure to not carry meat, and if you do, give it to the compsognathus right away to earn its trust. The prehistoric species that you should keep an eye out for are velociraptors, tyrannosaurus rex, and carnotaurus. Daemons can speak various old or forgotten languages including their own, which is not suddied very often due to its lack of interest in the modern age.
Earth:
Temperate forest-spring: Can fuze with the following-
Hare:brown
Hare:black and white
Deer: any
Hare:black
Wolf:brown
Fox:red
Fox: ash
Mouse: grey
Feral cat: any species
Big cat: Panther
Horse: any
Feral dog: any
Lizard: any
Temperate forest-summer:
Hare:brown
Deer: any
Hare:black and white
Hare:black
Wolf:brown, grey
Fox:red
Fox: ash
Mouse: grey
Feral cat: any species
Big cat: Panther
Horse: any
Feral dog: any
Lizard: any
Temperate forest-autumn:
Deer: any
Hare:grey
Hare:black and white
Hare:black
Wolf:brown, grey
Fox:red, ash, grey
Mouse: grey, white,
Feral cat: any species
Big cat: Panther
Horse: any
Feral dog: any
Lizard: any
Temperate forest-winter:
Hare:any
Wolf:any
Fox:any
Mouse: any
Feral cat: any species
Deer: any
Big cat: Panther
Horse: any
Feral dog: any
Lizard: any
Boreal forest-taiga:
Hare:any
Deer: any
Wolf:any
Fox:any
Mouse: any
Feral cat: any species
Big cat: Panther
Horse: any
Feral dog: any
Lizard: any
Tropical forest-rainforest:
Koala
Panda: any
Snake: vine snake, anaconda, water moccasin, boa, rat snake, green mamba
Monkey: any
Hare:any
Wolf:any
Fox:any
Mouse: any
Feral cat: any species
Big cat: Panther, lion, tiger, jaguar, lepard
Horse: any
Lizard: any
Fire:
Deserts:
Scorpion: normal or bioluminescent
Fox: fennec
Camel: any
Lizard: any
Armadillo: any
Volcanos:
Flamingo: lesser
Lizard: Galapagos iguana
finch:Vampire ground
Savana:
Big cat: Panther, lion, tiger, jaguar, leopard
Kangaroo: any
Ostrich: any
Horse: zebra
Elephants
Giraffe
Gazelles
Buffalo
Wildebeest
Ocopi
Hare:any
Wolf:any
Fox:any
Mouse: any
Feral cat: any species
Big cat: Panther
Horse: any
Feral dog: any
Lizard: any
Air:
Any bird
Water:
Fresh lake:
Snail
Turtle
Frog
Alligator
Beaver
Otter
Diving bell spider
Natural spring:
Dragonfly
Snail
Turtle
Frog
Alligator
Beaver
Otter
Diving bell spider
Ocean:
Whale: any
Sea turtle
Octopus
Sharks: any
Dolphin
Beluga
Narwhal
Seals
River:
Turtles
ducks
Otters
Crocodiles
Catfish
Dragonfly
Crabs
Pink dolphin
Swamp:
White tail deer
Mink
Raccoon
Woodpecker
Pond:
Dragonfly
Snail
Turtle
Frog
Alligator
Beaver
Otter
Prehistoric:
Carnivore: T-rex, carno, spino, raptor, dilo, trodon, compso, bary
Omnivore: galli,
Herbivore: brachiosaurus, triceratops, trike, steggo, iguanodon,
they can be any animal that isnt a mythical animal already in game.
Culture:
Earth:
Earth daemons have a culture similar to the townsfolk in smaller towns, a very medieval style culture but with less beheading.
Fire:
Fire daemons would have much of an african like culture. They would have different tribes scattered across the world.
Air:
Air daemons have a very modern culture. They normally spend their time flying insead of walking because flying is much easier.
Water:
Water daemons have a very merperson-like culture. They spend most of their time swimming underwater but acctionaly they come up for a little surface air.
Prehistoric:
The prehistoric daemons have much of an Aztec culture. They can communicate in English well, but they also speak various different old or forgotten languages, including their own.
- Skill Proficiencies: They speak their own language, Daebridge. The can cast spells based on what type they are, Earth can cast mostly healing spells or spells that alter the size of objects or the terrain around them, or any spell to do with animals. Fire daemons can cast mostly fire spells but prefer close range combat. Water can cast mostly spells to do with any form of water weither it is in liquid, solid, or gas form. air daemons can cast mostly spells that have something to do with flight or storm. Prehistoric can cast a bit of all spells, but mostly the same a paladin would. All of them can cast wildshape and speak with animals.
- Tool Proficiencies: Based on the area they have lived/grown up in they are a different animal fusion. Whatever animal fusion they are, they get a bonus based on what the animals skill is. If your daemon is a wolf, they would get night vision and a +2 for stealth, if they are a winter hare they get a +2 in passive perception and a higher jump. ect.
- Languages: The language that the Daemon speak are unfamiliar to most, as it is very old and not many have studied it before, that is why it was once called the forgotten language. The daemon can speak and translate it very well, as for other creatures cannot. They are also fluent in draconic as they have once had a past with the dragons and dragonborns. any other language is fairly unfamiliar.
- Equipment: Based on the Daemon culture they have various armor and clothing styles. For an earth daemon they may simply wear some rags or some weakened old armor from a town, Fire daemons would wear beautiful blood read armor and/or for evening clothing some very formal African or Zadash like clothing, Water wears mostly sunken pirate armor as they don't travel out side of water very often and for formal they often wear beautiful water themed gowns/suits, Air daemons wear very modern like clothing, their armor most like formal zadash armor and clothing, and prehistoric daemons wear mostly golden armor with silver trimmings, their formal wear looking much like an Aztec warrior. they can carry any weapon within reason,, fire prefer dragger, water prefer any long range weapon, earth prefer a long distance throwing weapon but also a weapon they can fight close range with, air prefers daggars, and prehistoric prefer axes.
Daemons are very interesting creatures. They have the ability to shift into any creature they want to in a spell. They have different styles, but all act fairly similar in battle.
| d1 | Daemons |
|---|---|
| 1 | Daemons are creatures that are often miss took for animals, when it comes to traveling, they often keep to themselves. Although they were known to be ancient beings with the power to shape into any creature, they prove to be quite of value to a team. |
All Daemons have the spell, speak with animals, This makes it easier to bring along valuable companions to the team, such as animal that could have attacked you before, If your daemon is a wolf, they could become alpha of the pack, now you would have a pack of wolves to help you in battle. All daemons have this as a defense mechanism to help them not die in battle. Any Nature themed battle brings them a sense of power as they are in the natural habitat for most daemons. Fighting in towns and cities gives them the false sense of hope, as they hate seeing things being destroyed for safety..
Spell List
1st level:
| Spell Level | Spells |
|---|---|
| 1st | animal friendship, bane, beast bond, bless, charm person, cure wounds, find familiar, hellish rebuke, speak with animals |
| 2nd | animal messenger, dragon's breath, earthbind, enlarge/reduce |
| 3rd | fireball, fly, water breathing |
| 4th | polymorph |
| 5th | commune with nature, wrath of nature |
| 6th | conjure fey |
| 8th | abi-dalzim's horrid wilting, animal shapes |
Suggested Characteristics
Fire Daemons: very aggressive, they will protect their friend as if they were family to them.
Water Daemons: very shy, do not like leaving the water, only around people it trusts
Earth Daemons: very passive, they are natural when it comes to hostility. They do not trust you very well at first but in time, they will
Air Daemons: Playful and loyal, They are your companions in battle and often wake everyone in the party up at a early time before the sun is up
Prehistoric Daemon: Neutral in hostility if omnivore, hostile is carnivore, passive is herbivore.
| d1 | Personality Trait |
|---|---|
| 1 | Fire Daemons: Aggressive yet docile, Water Daemons: shy yet graceful, Earth Daemons: passive yet trustful, Air Daemons: playful yet loyal, Prehistoric Daemons: It varies based on if they are a carnivore, herbivore, or omnivore. |
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