The Curators are a small group of deeply spiritual druids, who live and work in the Brightwood - the vast and mystical forest that covers the majority of Abrisia. Curators are divided into three different Domains, each with their own duties to fulfill as members:
The Herbalist Domain. These Curators care for the various herbs and smaller plants that grow in the vast Glass Gardens. They are experts at the various applications of these herbs, whether for medicine, poisons or brewing potions.
The Shepherd Domain. These Curators care for and raise the various animals that are kept within the bounds of the Wildwood Grounds. They are experts at reading the body languages of animals and have an innate sense of love and empathy towards animals, making even the most stressed and fearful of fauna feel safe around them. Many of these Curators choose to spend more time in their Wild Shape forms than others, often feeling more comfortable as an animal than as a person.
The Arborist Domain. These Curators care for the larger plants that grow in the Glass Gardens, from trees to shrubs. They are also the ones responsible for putting food on the tables of the Curators, by taking care of their vegetable fields and fruit groves.
- Skill Proficiencies: Two of the following; Survival, Nature, Medicine or Animal Handling
- Tool Proficiencies: Herbalism kit
- Languages: Sylvan
- Equipment: Herbalism kit, a wooden staff, a set of common clothes, and a pouch containing 5 gp.
As a curator, you belong to one of the three Curator Domains; the Herbalist Domain, the Shepherd Domain and the Arborist Domain. Your Curator’s Domain determines the effect of this background feature:
As a member of the Herbalist Domain, you have advantage on any Intelligence (Nature) or Wisdom (Survival) checks you make to find, identify and harvest herbs.
As a member of the Shepherd Domain, you have advantage on any Wisdom (Animal Handling) checks you make to calm down, befriend or persuade a beast.
As a member of the Arborist Domain, creatures with the plant creature type suffer a -5 penalty to attack rolls against you.
Suggested Characteristics
The isolated and spiritual lifestyle of a Curator makes fitting in difficult for one that has left the Brightwood, and their rather colorful reputation combined with their strange mannerisms is sure to bring a lot of attention from others - whether curious or dubious in nature.
| d8 | Personality Trait |
|---|---|
| 1 | I’m oblivious to etiquette and social expectations. |
| 2 | I express affection or contempt in ways that are unfamiliar to others. |
| 3 | I begin and/or end my day with small rituals that are unfamiliar to those around me. |
| 4 | I watch over my friends as if they were a litter of newborn pups. |
| 5 | I feel far more comfortable around animals than people. |
| 6 | I have a lesson for every situation, drawn from observing nature. |
| 7 | I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. |
| 8 | I am utterly serene, even in the face of disaster. |
| d6 | Ideal |
|---|---|
| 1 | Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful) |
| 2 | Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic) |
| 3 | Open. I have much to learn from the kindly folk I meet along my way. (Good) |
| 4 | Inquisitive. Everything is new, but I have a thirst to learn. (Neutral) |
| 5 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
| 6 | Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any) |
| d6 | Bond |
|---|---|
| 1 | I’m fascinated by the beauty and wonder of this new land. |
| 2 | My family is still out there somewhere, and I am going to find them. |
| 3 | I was selected for the Hinue ath Tel’ Syol, and refuse to return until I’ve collected a certain plant or animal. |
| 4 | I have a secret lover who lives in a small village bordering the Brightwood. We plan to elope someday. |
| 5 | So long as I have this token from the Brightwood, I can face any adversity in these unfamiliar lands. |
| 6 | A strange sickness has befallen the Brightwood, and I was tasked with venturing out to find a cure. |
| d6 | Flaw |
|---|---|
| 1 | I pretend not to understand the local language in order to avoid interactions I would rather not have. |
| 2 | I have a weakness for the new intoxicants and other pleasures of this land. |
| 3 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
| 4 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
| 5 | My ignorance around the meaning of certain words has led to me accidentally insulting others quite a few times. |
| 6 | I have a habit of consuming potentially dangerous plants to learn their effects. |
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