Talked of in hushed whispers and mystery, you are infamous and feared by by many. People flee when they see you and few dare to interact with you. You command fear and power everywhere you go.
- Skill Proficiencies: Intimidation, Survival
- Tool Proficiencies: One type of artisan’s tools, vehicles (land)
- Languages: You can read, speak & write undercommon.
- Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a darker path. Choose or randomly determine a defining event that marked you as a villain.
| d10 |
Defining Event |
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1
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I killed a lord of the land.
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2
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I caused a natural disaster.
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3
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I created a terrible monster.
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4
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I helped a corrupt merchant steal from the poor.
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5
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I led a militia to destroy the nations army.
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6
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I fought and killed a respected hero.
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7
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I burned down a small farming village.
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8
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A fiend, fey, or similar creature gave me a blessing or revealed my secret origin.
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9
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Recruited into a lord’s army, I rose to leadership and took over command, becoming a tyrant.
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10
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I absorbed the soul of a dark fiend, taking its power as my own.
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Feature: Commanding Presence
Since you are so feared by many, you may command service from common folk with ease. You can establish a domain amongst civillians unless you attract too much attention and alert authorities to your presence.
Suggested Characteristics
A dark legend has no attachments, for better or worse. Most dark legends live in secrecy, letting rumours spread to invoke fear, and using that fear to manipulate those around them for personal gain.
| d8 |
Personality Trait |
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1
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I judge people by their actions, not their words.
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2
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I revel in other peoples sorrow.
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3
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When I set my mind to something, I follow through no matter what gets in my way.
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4
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I enjoy inciting chaos and fear wherever I can.
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5
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I’m confident in my own abilities and anyone who isn't is weak.
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6
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Thinking is for other people. I prefer action.
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7
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I misuse long words in an attempt to sound smarter.
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8
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I get bored easily. When am I going to get on with my destiny?
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| d6 |
Ideal |
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1
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Respect. I deserve to be feared and respected.
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2
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Fairness. I am above the law and any who seek to impose it against me will perish.
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3
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Freedom. I am the only one powerful enough to rule.
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4
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Might. If I become strong, I can take what I want—what I deserve. (Evil)
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5
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Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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6
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Destiny. Nothing and no one can steer me away from my higher calling. (Any)
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| d6 |
Bond |
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1
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I have a family, but I have no idea where they are. One day, I hope to see them again.
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2
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I worked the land, I love the land, and I will protect the land.
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3
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A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
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4
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My tools are symbols of my past life, and I carry them so that I will never forget my roots.
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5
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Those in my service are my property.
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6
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I wish my childhood sweetheart had come with me to pursue my destiny.
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| d6 |
Flaw |
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1
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The authorities who rule my land will stop at nothing to see me killed.
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2
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I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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3
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The people who knew me when I was young know my shameful secret, so I can never go home again.
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4
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I have a weakness for the vices of the city, especially hard drink.
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5
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Secretly, I wish I could start over and live a normal life.
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6
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I have trouble trusting in my allies.
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