War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war. But all of that changed when you betrayed the group you were a soldier for. Whether it was for selfish reasons or for righteous ones, is completely up to you.
- Skill Proficiencies: Survival, Intimidation
- Tool Proficiencies: One type of gaming set, vehicles (land)
- Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 15 gp
Specialty
During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:
d8 |
Specialty |
1
|
Officer
|
2
|
Scout
|
3
|
Infantry
|
4
|
Cavalry
|
5
|
Healer
|
6
|
Quartermaster
|
7
|
Standard bearer
|
8
|
Support staff (cook, blacksmith, or the like)
|
Feature: Military Knowledge
You have a great knowledge of how the military works, code phrases, locations of safe houses from your time as a soldier. You can use your knowledge of the military, and your training, to help you survive. Though the soldiers and members of organization you betrayed will probably attack you on sight, you may have people who sympathized with your call, and help you.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
d8 |
Personality Trait |
1
|
I’m always polite and respectful.
|
2
|
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
|
3
|
I’ve lost too many friends, and I’m slow to make new ones.
|
4
|
war is the worst thing that can happen, and I will do whatever it takes to stop another one from happening.
|
5
|
I can stare down a hell hound without flinching.
|
6
|
Money is the only power in this world, I'll betray anyone if the pay is good.
|
7
|
Even if people hate me, I will die to protect them.
|
8
|
I face problems head-on. A simple, direct solution is the best path to success.
|
d6 |
Ideal |
1
|
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
|
2
|
Truth. The truth must be shown, even if it hurts who I work for. (Good)
|
3
|
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
|
4
|
Might. In life as in war, the stronger force wins. (Evil)
|
5
|
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
|
6
|
Nation. My city, nation, or people are all that matter. (Any)
|
d6 |
Bond |
1
|
I would still lay down my life for the people I served with.
|
2
|
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
|
3
|
I will never serve another tyrant again.
|
4
|
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
|
5
|
Those who fight beside me are those worth dying for.
|
6
|
I fight for those who cannot fight for themselves.
|
d6 |
Flaw |
1
|
Branded a traitor, I have become too use to solitude.
|
2
|
I have little respect for anyone who blindly follows orders.
|
3
|
I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
|
4
|
I will betray anyone if the price is good enough, money is my reason to fight.
|
5
|
I will disobey the law if it is unjust and hurts others.
|
6
|
I'd rather talk than fight.
|
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