You are able to put yourself into the Long Sleep for much shorter periods than intended by your ancient masters, either through willing meditation or random bouts. Thus, you are able to Dream more readily than other wardens. These Dreams result in physical or mental manifestations that can alter both your perception of those around you as well as your perception of the world at large.
Due to the unknown nature of Dreams, people around you (including other wardens) might view you with a distinct sense of distrust. Have you hidden your powers, and if so, has anyone ever found out? Are you open with your abilities? Are you treated differently, or do people accept you? Have you ever faced intolerance or fear because of your powers? What do you think of your powers- are they natural and a part of who you are, or are they some unnatural burden foisted upon you by fate? Did you have any mentors or teachers who helped you come to terms with or gain control over your powers? How do you use your powers in your day-to-day life or to make a living?
- Skill Proficiencies: Perception, Insight
- Tool Proficiencies: One gaming set
- Languages: One Normal language and One Exotic Language.
- Equipment: A single trinket with a connection to your Dreams (talk with the DM to determine the nature of your item), a notebook for dreams, a gaming set, and a pouch filled with 5 gp.
Special Powers
| d6 |
Specialization |
| 1 |
Clairvoyance. You can see the auras of those around you by reading their attitudes. The size, radiance, and color of the aura all mean something, and you describe peoples' intentions by describing their auras. |
| 2 |
Astral Projection. You may observe the dreams of others who are sleeping near you, if they have no reason to resist your presence. Even if someone does not know you, if they do not desire another in their dreams, you cannot access them. This is, effectively, the same as just having another character describe their dreams to you, or having the DM describe a dream to multiple players. |
| 3 |
Precognition. You have brief foresight into the immediate future. When you concentrate on seeing the future, the DM may describe the most likely result of whatever check is about to be made. Note that if no check is required, the future is murky and can be interpreted incorrectly.
|
| 4 |
Levitation. You may describe your movement as floating up to one foot above the floor, with or without any leg movement. |
| 5 |
Channeling. You are a medium. Any time the DM wishes for the dead or undead to speak, they may describe them doing so through you, using your body. This channeling happens entirely on the medium's terms. You may prevent a spirit from doing anything through you by simply stating you resist it. |
| 6 |
Pyrokinesis. The character may generate sparks with their mind as though they have a tinderbox, allowing them to start small fires. |
| d6 |
Special Powers |
|
1
|
Clairvoyance. You can see the auras of those around you by reading their attitudes. The size, radiance, and color of the aura all mean something, and you describe peoples' intentions by describing their auras.
|
|
2
|
Astral Projection. You may observe the dreams of others who are sleeping near you, if they have no reason to resist your presence. Even if someone does not know you, if they do not desire another in their dreams, you cannot access them.
|
|
3
|
Precognition. You have brief foresight into the immediate future. When you concentrate on seeing the future, the DM may describe the most likely result of whatever check is about to be made.
|
|
4
|
Levitation. You may describe your movement as floating up to one foot above the floor, with or without any leg movement.
|
|
5
|
Channeling. You are a medium. Any time the DM wishes for the dead or undead to speak, they may describe them doing so through you, using your body. This channeling happens entirely on the medium's terms. You may choose to resist.
|
|
6
|
Pyrokinesis. The character may generate sparks with their mind as though they have a tinderbox, allowing them to start small fires.
|
Feature: Dreams, Made Manifest
Use of your powers can shock and awe those who are unfamiliar with such things, and even aged wizards can be astounded by such non-magical supernatural feats. This can be used to impress, terrify, confuse, or mislead others, depending on the power used and your intentions. You may practice arcane or divine magics through the sheer power of your mind. Whenever you cast a spell, you may alter its appearance and style to suit the nature of your Dreams. This does not change the way the spell works or how it is shaped, only the way it appears. Because your workings appear so distinct, other magic users may have difficulty identifying what spell you have cast and what type of mage you are.
Suggested Characteristics
Dreamer wardens are often shunned for their abnormal powers, even from other warden societies. It is unknown whether this ability was intentional by Duergar masters or developed through some fluke in warden programming. Thus, many Dreamers live a solitary lifestyle or among other misfits. In other cases, Dreamers who see their abilities as a detriment might attempt to rid themselves of their powers. Whether this is possible or not remains to be seen.
| d8 |
Personality Trait |
|
1
|
My powers are growing day by day, and with each day I feel more at peace with the Dreams that cause them.
|
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2
|
I know nothing of what is happening to me, but I know it is not natural.
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3
|
I care not for how or why I have powers or Dreams, I want them gone.
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4
|
My Dreams are of strange things that hold seemingly no relevance to anything.
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5
|
I like using my powers to do tricks, pranks and funny jokes.
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6
|
I'll do anything to find out more about my powers and my Dreams, no matter the cost.
|
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7
|
Particular stimuli, such as a specific color or loud noises, cause my mental inhibitor to overheat.
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8
|
I am drawn to things that consist of a supernatural nature.
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| d6 |
Ideal |
|
1
|
Order. I must keep my powers in check, only using them to help, never to harm. (Lawful)
|
|
2
|
Peace. The world doesn't need another tyrant, it needs a savior. (Good)
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3
|
Destruction. I will use my powers to bend the reality that threatens me. (Chaotic)
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4
|
Power. The power that I have is only a means to an end. That end is acquiring more power. (Evil)
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5
|
Balance. Like everything else, I exist for a reason and a cause, and mine is to keep the harmony and balance of our world. (Neutral)
|
|
6
|
Loneliness. No one would listen, no one cared, so why should I. (Any)
|
| d6 |
Bond |
|
1
|
I found another who had similar powers to myself. They ended up thrown into a Vurt Portal.
|
|
2
|
I harmed the ones I cared for using my powers, I can't do it again.
|
|
3
|
In my Dreams, there was a wise teacher who taught me everything I know. For that I am grateful.
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4
|
A group of other wardens are hunting me all over the world for what I've done.
|
|
5
|
There are those that seek me for my knowledge. I hold that group in high regard.
|
|
6
|
My Dreams have given me allies in the form of voices in my head. I will attempt to converse with them before big decisions.
|
| d6 |
Flaw |
|
1
|
Powers rarely ever work the way you want or need them to, especially mine.
|
|
2
|
Sometimes I forget what I am doing or why i'm doing it, so I try to ..... what was I talking about?
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|
3
|
My powers can sometimes activate by themselv—oh no, watch out!
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|
4
|
My Dreams have shown me a ravaged world where I am the only survivor. This troubles me greatly.
|
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5
|
I find myself wondering whether it would be better for me to leave this plane forever.
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6
|
I killed someone with my powers a long time ago. The brutality of it haunts me to this day.
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