Arcaneer Image

Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research of Sigik characters. Though you’re likely to begin your career as a workshop assistant, you can aspire to become a skilled chief arcaneer on a major project, a magitech researcher working on the next big breakthrough, or possibly a artificer out to adventure or as a member of a military force. No matter the path you choose, your understanding of both science and magic will be a valuable asset.

 
Skill Proficiencies: Arcana, Investigation

Additionally, you gain the custom skills Arcaneering and Magitech.  These are homebrew intelligence skills and must be added manually.  Work with your DM to determine if this is appropriate for your campaign.

Tool Proficiencies: You may choose between Tinkerer’s Tools, Smith’s Tools, or Mason’s Tools.
Languages: You understand and write Sigik.  Sigik is a language made up of arcane sigils, runes, and symbols combine into intricate characters and has no verbal component. This is a homebrew language and must be added manually to your sheet.  If it is not appropriate for your campaign, work with your DM to choose an appropriate alternative.
Equipment: A Sigiquill, a set of Sigik Gloves, one set of artisan’s tools, a hammer, a set of common clothes, and a belt pouch containing 15 gp
 
Feature: Sigik Ingenuity

The general population considers arcaneers to be somewhere between intellectuals and laborers. They are not far off. Arcaneers are involved with mundane but important tasks of construction and architecture — primarily in crafting the infrastructure that allow many Kalterans to enjoy running water, levitating platforms, and other magical and technological wonders.

You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn’t unlimited. Additionally, you have advantage when making investigation checks.

 
Suggested Characteristics

Arcaneers embody the combination of magical energy with practical functionality, in varying proportions. Some are committed to academic pursuits, others just like making interesting do-dads, and others just want to be left alone with their work.

d8 Personality Trait
1 I have a hard time staying focused on … oh, and my brain tends to jump from one … did I mention focus?
2 I get really excited about my ideas and I can’t wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is!
3 It’s not magic — or anything, really — if you do it only halfway. Whatever I do, I give it all I’ve got.
4 I do what my gut tells me.
5 Life’s an experiment, and I can’t wait to see what happens.
6 I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field suspension.
7 Great ideas are fine, but great results are what counts.
8 If you can guess what I’m about to do, that means I’ve run out of imagination.
d6 Ideal
1 Guild. My guild is all that really matters. (Any)
2 Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic)
3 Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4 Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful)
5 Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do. (Chaotic)
6 Power. Someday I’ll find or create the magic that will make me the most powerful being in Ravnica. (Evil)
d6 Bond
1 I have dedicated my life to finding a solution to a scientific problem.
2 I’ll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3 I’m convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4 I have the schematics for an invention that I hope to build one day, once I have the necessary resources.
5 A fellow student and I are racing to solve the same scientific puzzle.
6 I would do anything the guildmaster told me to do.
d6 Flaw
1 If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
2 I get bored easily, and if nothing is happening I’ll make something happen.
3 Nothing is ever simple, and if it seems simple, I’ll find a way to make it complicated.
4 I tend to ignore sleep for days when I’m conducting research, often at the expense of my own health and safety.
5 I’m convinced there’s not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
6 I’m incapable of admitting a flaw in my logic.
 
Arcaneer Image

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