You ran away from your home at a young age. You spent some time exploring and adventuring, performing manual labor for GP and working hard to find ways to survive. It wasn't easy, but you managed to keep fighting. Eventually you found yourself with lots of adventuring experience, a medium amount of savings, and a hunger for more - so go find it.
- Skill Proficiencies: Athletics, Survival
- Tool Proficiencies: One type of Artisan Tool
- Languages: One of your choice
- Equipment: A shortsword, a hunting trap, an [Tooltip Not Found], and a pouch containing 15 gp
Survival and Exploration
You've spent years exploring and surviving on your own since you ran from home. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.
| d10 |
Survival and Exploration |
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1
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Forester
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2
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Trapper
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3
|
Forager
|
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4
|
Pathfinder
|
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5
|
Weaver
|
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6
|
Cook
|
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7
|
Adventurer
|
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8
|
Bounty Hunter
|
|
9
|
Ranger
|
|
10
|
Merchant
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Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Suggested Characteristics
You feel a close connection to the land, as it cared for you, challenged you, and changed you when your family could not. You feel most yourself in the wild, while exploring. Maybe it's because of the fun of it, or maybe because it's something to focus on besides your past. Either way, because of this it's hard to fit in in urban areas, but your silly awkwardness and strange charms make people fall in love with you.
| d8 |
Personality Trait |
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1
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I’m driven by a wanderlust that led me away from home.
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2
|
I watch over my friends as if they were a litter of newborn pups.
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3
|
I have a lesson for every situation, drawn from observing nature.
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4
|
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
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5
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I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
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6
|
I feel far more comfortable around animals than people.
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7
|
I was, in fact, raised by wolves.
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8
|
I ran away from home to find a better world - and I want to help others find their better world.
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| d6 |
Ideal |
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1
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Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
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2
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Greater Good. It is each person’s responsibility to work for the best world possible. (Good)
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3
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Honor. If I dishonor myself, I have no place to help others. (Lawful)
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4
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Might. The strongest are meant to rule. (Evil)
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5
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Nature. The natural world is more important than all the constructs of civilization. (Neutral)
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6
|
Glory. I must earn glory adventuring, or by any means I can. (Any)
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| d6 |
Bond |
|
1
|
I'm deeply loyal to those who treat me right - keep my friends close and taken care of.
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2
|
An injury to the unspoiled wilderness of my home is an injury to me.
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3
|
I will bring terrible wrath down on the gods who cursed my home.
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4
|
I have a new name, chosen by me, for me - I owe nothing to my family.
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5
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I know I have a higher calling, a greater purpose in life.
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6
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I will have children and be a better parent than my parents were tome.
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| d6 |
Flaw |
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1
|
I am too enamored of ale, wine, and other intoxicants.
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2
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There’s no room for caution in a life lived to the fullest.
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3
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I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
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4
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I am slow to trust civilized folk.
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5
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Violence is my answer to almost any challenge.
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6
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I try to save everyone, even at my own expense.
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