
You led an adventurer's life many years ago, but have been retired for some time. Perhaps an injury or family duties kept you away from your adventures, but memories of excitement and the thrill of unfinished quests has called you back. Despite being a bit rusty, you're ready to dust off your old gear, join a new adventuring group, and start living your glory days again!
- Skill Proficiencies: History, Insight
- Tool Proficiencies: One type of artisan’s tools
- Languages: One of your choice
- Equipment: A set of artisan’s tools (one of your choice), a map of a dungeon you never found, an old key, a set of common clothes, and a pouch containing 10 gp
You once had your feet firmly set on the path to fame as an adventurer along with a group of other heroes. But something happened that forced you to return to a simple life and forget much of what you learned during your adventures. Choose or randomly determine a cause of your retirement from your original adventuring career.
d10 | Cause of Retirement |
---|---|
1 | A loved one got sick or died, and I had to return home to take care of the family. |
2 | I suffered an injury that forced me to take life easy. It still flares up from time to time. |
3 | I was the only survivor in my adventuring party after an epic and violent battle. |
4 | I ran out of adventuring work (and money) and had to resort to a simpler life to get by. |
5 | A quarrel or difference in goals broke my adventuring group apart, and I haven't had the motivation to find another one until now. |
6 | I used my adventuring earnings to start a business, which has since dwindled. |
7 | I started adventuring at far too young an age. I'm finally prepared to take it seriously. |
8 | A shipwreck left me destitute, stranded, and alone. |
9 | A god or other powerful being I respect told me that I had work to do before I would be a successful adventurer. |
10 | I found my true love during my adventures and wanted to settle down and have a family. |
Your previous adventuring reputation precedes you. You have contacts in regions and towns your journeys once took you. These contacts will trust you with information, provide you with lodging in exchange for stories, and spread your reputation. You can secure audiences with spellcaster contacts to identify magic items or cast low-level spells for free, provided that you supply any necessary components.
Suggested Characteristics
Retired adventurers long to relive the glory days and to hone skills they once had mastered. No longer bound by other obligations, they anxiously hope to finish the work they started and to make the most of a second chance to make a legacy for themselves.
d8 | Personality Trait |
---|---|
1 | I keep a detailed list of quests I want to complete before I die. |
2 | Just about everything reminds me about an experience I had adventuring in the old days. |
3 | I'm always on the lookout for hidden secrets everywhere I go. |
4 | It's hard for me to trust youths and those who haven't been through what I've been through. |
5 | I'm anxious for those I adventure with to experience every aspect of the adventurer's life, both good and bad. |
6 | I find an ecstatic thrill in combat that I look forward to. |
7 | I take everything very seriously. Life is too short for frivolity when there's work to be done. |
8 | I get frustrated with the mundane. Adventuring is about magic and mystery! |
d6 | Ideal |
---|---|
1 | Greater Good. Our lot is to lay down our lives in defense of others. (Good) |
2 | Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful) |
3 | Freedom. The adventuring life is freedom — the freedom to go anywhere and do anything. (Chaotic) |
4 | Greed. I’m only in it for the money and fame. (Evil) |
5 | Knowledge. The path to power and self-improvement is through knowledge. (Neutral) |
6 | Destiny. Nothing and no one can steer me away from my higher calling. (Any) |
d6 | Bond |
---|---|
1 | I have no idea where my old adventuring party members are. One day, I hope to see them again. |
2 | I will someday get revenge on the monster who cut my early adventuring career short. |
3 | I never found the treasure I was seeking. I will someday find it or die trying. |
4 | I failed at adventuring once before, but time has given me strength, experience, and resolve to succeed this time. |
5 | It is my duty to protect my new adventuring group so they can gain the experiences I once knew. |
6 | I want future generations to remember my name and sing of my rise to glory. |
d6 | Flaw |
---|---|
1 | I once let a villain escape. They have surely grown strong while my abilities have been dwindling. |
2 | I'm convinced that this time around, nothing can go wrong and my destiny will be easily fulfilled. |
3 | I annoy others with my constant confidence in and talk of my previous exploits. |
4 | Years of retirement have left me with hindering bad habits. |
5 | I get frustrated when people don't know who I am and rejoice in my return to adventuring. |
6 | It's hard for me to consider these new adventurers I work with as worthy as those I once fought alongside. |
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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9/12/2018 10:12:04 PM
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120
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17
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Coming Soon
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"i used to be and adventurer, then i took an arrow to the knee" for the max roll, it is fittng