You and your gaggle of friends run your town, growing up and making a name for yourself as "those kids". You've spent your days pulling pranks, loitering the local shops and businesses, and running from your caregivers and the local authorities before you can get caught. Sometimes townsfolk view you as an active part of the town culture and put up with your shenanigans because of their begrudging affection for you... other days they dream of when you'll finally grow up. Perhaps you dream of adventure, getting the heck out of this place, and building a new reputation for yourself. Perhaps you behave this way to live a little on the wild side, and for the thrill of living on the edge. Or, perhaps this is just a phase, and you eventually want to grow up and settle down to deal with the next bunch of misfits to come along.
You begin your adventure with a close friend or two, and a bustling nostalgia and affection for your hometown. What are you going to do next? Are you going to move on from your angsty years of rebellion? Or are you ready to delve into a new segment of your life?
- Skill Proficiencies: Deception, Investigation
- Tool Proficiencies: Disguise kit, thieves’ tools
- Equipment: A small knife, a map of the city you grew up in, a token to remember your crew by, a set of common clothes, and a pouch containing 10 gp
You have strong urges to climb, leap, and swing, or take the more complicated path forward. This allows you to move your regular walking speed even on difficult terrain when you are not under strenuous conditions.
Suggested Characteristics
Misfits are typically young folk frustrated with the simple life, wanting to feel the rush of existing. They tend to be driven by immediate gains and means and have a commitment to those they feel also fit this identity. They typically are born from frustration with an aspect of their life.
| d8 | Personality Trait |
|---|---|
| 1 | I'm eccentric and bursting with energy |
| 2 | I ask a lot of questions. |
| 3 | I get along with just about everyone, even my enemies. |
| 4 | I can see unique ways of getting around things. |
| 5 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 6 | I think anyone who’s nice to me is hiding evil intent. |
| 7 | I face dangerous situations with a cheerful smile as if it's a challenge. |
| 8 | I bluntly say what other people are hinting at or hiding. |
| d6 | Ideal |
|---|---|
| 1 | Respect. All people, rich or poor, deserve respect. (Good) |
| 2 | Community. We have to take care of each other, because no one else is going to do it. (Lawful) |
| 3 | Freedom. The world is my oyster. (Neutral) |
| 4 | Retribution. The cruel people we meet deserve to be punished brutally. (Evil) |
| 5 | Aspiration: I challenge myself everyday to be better than I was yesterday. |
| 6 | Independence: I don't need anyone to tell me how to live my life. (Chaotic) |
| d6 | Bond |
|---|---|
| 1 | My town or city is my home, and I’ll fight to defend it. |
| 2 | I refuse to die a boring death. |
| 3 | I want to see the world from every angle imaginable |
| 4 | I wish to one day meet someone who shares the same interests as me, so we may fall in love and get married. |
| 5 | The runners and other risk-takers I grew up with is my family. I wish to make them proud. |
| 6 | I want to inspire people to be more active and enjoy their lives more. |
| d6 | Flaw |
|---|---|
| 1 | I am reckless, usually diving headfirst into situations. |
| 2 | I'd rather eat my armor than admit when I'm wrong. |
| 3 | Naivety is my strongest trait. |
| 4 | I don't take orders from anyone, I'm my own person. |
| 5 | I'm easily distracted by fun ideas and often derail plans. |
| 6 | I don't trust anybody but my crew. |
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