you are an artessain of the cullinary aspect. You might be known or unknown, but your small community will allways speak of how nice it smells.
Your food is delicious and have a otherworldly quality to them.
You gain profficencies with coocks tools and medicine. and when you use more than 1 hour to cook your food gains the quality decided by a d20 die
- Skill Proficiencies: Medicine, [skill]
- Tool Proficiencies: cooks utencils
- Languages: One of your choice
- Equipment: A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp
you ran or worked at a resturant that had great times when you were cooking.
| d20 | Resturant |
|---|---|
| 1 | Alchemists and apothecaries |
| 2 | Armorers, locksmiths, and finesmiths |
| 3 | Brewers, distillers, and vintners |
| 4 | Calligraphers, scribes, and scriveners |
| 5 | Carpenters, roofers, and plasterers |
| 6 | Cartographers, surveyors, and chart-makers |
| 7 | Cobblers and shoemakers |
| 8 | Cooks and bakers |
| 9 | Glassblowers and glaziers |
| 10 | Jewelers and gemcutters |
| 11 | Leatherworkers, skinners, and tanners |
| 12 | Masons and stonecutters |
| 13 | Painters, limners, and sign-makers |
| 14 | Potters and tile-makers |
| 15 | Shipwrights and sailmakers |
| 16 | Smiths and metal-forgers |
| 17 | Tinkers, pewterers, and casters |
| 18 | Wagon-makers and wheelwrights |
| 19 | Weavers and dyers |
| 20 | Woodcarvers, coopers, and bowyers |
if you cook for more than 1 hour (half of that time can count for a short rest). (req 1 gold of ingredients or 20-40 minutes scavangeing in the woods)
the food takes on usefull or useless abilities decided by a d12
1 good breath: (advantage from charistma persuation or intimidation checks) for 8 hours
2 healing feeling 1d4 healing for up to 4 creatures. (requires an action to feed to an ally or a bonus action to use on oneself)
3 glittery farts (exactly wht it sounds)
4 Warm deliciousness advantage against charm or fright (6 hours)
5 projectile vomit. The consumer can blind an enemy with its viscous vomit for 5 turns unless an action is used to vipe it away (5 feet range)
6 Spicy dragon consumers can 1 time within 6 hours of consumption breathe firery chillybreath on enemies for a 1d4 damage (7th lvl 1d6, 12th lvl 1d10, 16th lvl 2d6 ) bonus action
7 light and fresh ( +1 to dex saveing throws)
8 fat and fresh (+1 strength saveing throw +1d4 temporary hitpoints -5feet movement in combat) (6hours)
9 massive shit (to get shit done travelspeed on foot is increased by 2miles per hour fo 6 hours)
10 satisfied (+2 wisdom -1 dex)
11 angry hotpot. to spicy to eat great as throwing weapon (20 feet) and torture (burns like hell. 1d10 fire dmg and dissadvantage on ranged mele and touch spells for 1 round)
12 MEAT STEW can feed up to 32 people and cure minor disseases
Suggested Characteristics
cheffs ar eigther high on them selves or on their food.. no matter what they are the shit in their mind
| d8 | Personality Trait |
|---|---|
| 1 | I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist. |
| 2 | I’m a snob who looks down on those who can’t appreciate fine art. |
| 3 | I always want to know how things work and what makes people tick. |
| 4 | I’m full of witty aphorisms and have a proverb for every occasion. |
| 5 | I’m rude to people who lack my commitment to hard work and fair play. |
| 6 | I like to talk at length about my profession. |
| 7 | I don’t part with my money easily and will haggle tirelessly to get the best deal possible. |
| 8 | I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me. |
| d6 | Ideal |
|---|---|
| 1 | Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) |
| 2 | Generosity. My talents were given to me so that I could use them to benefit the world. (Good) |
| 3 | Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic) |
| 4 | Greed. I’m only in it for the money. (Evil) |
| 5 | People. I’m committed to the people I care about, not to ideals. (Neutral) |
| 6 | Aspiration. I work hard to be the best there is at my craft. (Any) |
| d6 | Bond |
|---|---|
| 1 | The workshop where I learned my trade is the most important place in the world to me. |
| 2 | I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy. |
| 3 | I owe my guild a great debt for forging me into the person I am today. |
| 4 | I pursue wealth to secure someone’s love. |
| 5 | One day I will return to my guild and prove that I am the greatest artisan of them all. |
| 6 | I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. |
| d6 | Flaw |
|---|---|
| 1 | I’ll do anything to get my hands on something rare or priceless. |
| 2 | I’m quick to assume that someone is trying to cheat me. |
| 3 | No one must ever learn that I once stole money from guild coffers. |
| 4 | I’m never satisfied with what I have — I always want more. |
| 5 | I would kill to acquire a noble title. |
| 6 | I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals. |
your name is known in the circut and you can get hired anywhere if you wish with a pay of 3-10gold pr day
Comments