One or more of your parents was a famous adventurer in the area. They may have achieved immense, world impacting feats, or may have just stayed in the business long enough to solved some problems in a local mining town. Either way your family is known in the adventuring trade. You are setting off to write your chapter in your storied family legacy.
- Skill Proficiencies: Animal Handling, Survival
- Tool Proficiencies: One type of artisan’s tools, vehicles (land)
- Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You were trained from a young age in the skills and abilities of an adventurer. Whether your mother was a Paladin who trained you in martial skills or your father a wizard who taught you fundamentals of magic, you have been well educated in the ways of the class you have chosen. You have also been introduced to people who may help you find work or make connections in the adventuring world.
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Defining Event |
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1
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My parents are world famous. They literally saved the entire world from an evil god. How in the hells am I supposed to live up to that?
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2
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My parents are high level adventurers with access to teleportation magic. I grew up traveling all over the world and seeing the most amazing sights. They are always scurrying about the world on some quest or another.
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3
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My father was the adventurer, He gained renown completing tasks for the local baron to win the right to court his 3rd daughter and the rest is history.
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4
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My mother was the adventurer, she saved a villiage my father lived in from an orc raid and nursed him back to heath. She stayed behind when the rest of her party decided to move on.
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5
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My parents are renowned for being part of a large fellowship who defeated an ancient dragon, we live off their share of the hoard, and they really don't want me joining that life.
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6
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My parents were just barely adventurers, In fact my father was a fighter who only took on one job before he met my mother, the bard who he ran off with halfway through that job.
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7
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My parents were middle level adventurers, they were strong enough to venture into the underdark on occasion and even protected the king from a Drow assassination plot
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8
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My parents were local adventurers that probably never got past level 3 before retiring. Their biggest claim to fame was clearing out a goblin infestation.
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Feature: Nepotism
Since everyone knows who your parents are, you have premade connections with adventurers guilds and merchants in areas where they may have been active. If your mother was a cleric of Lathander for example, even if you aren't, you may be able to get discounts on services at her old home temple. If your father was a rogue in Waterdeep, you may be able to get better prices fencing goods to the thieves' guild there. Work with your DM to find a perk that works best with your lineage.
Suggested Characteristics
A legacy adventurer has certain expectations set upon them, for better or for worse. Most legacies look on their familial origins as a virtue, not a burden, and living up to those expectations is very important to them. Some, however, shun their legacy, wanting to forge their own path and make their own name in the world.
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Personality Trait |
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1
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I judge people by their actions, not their words.
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2
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If someone is in trouble, I’m always ready to lend help.
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3
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I was raised on bedtime stories of my parents' adventures. I will almost always have one ready to go in reference to my current situation.
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4
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I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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5
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I’m confident in my own abilities and do what I can to instill confidence in others.
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6
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Thinking is for other people. I prefer action.
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7
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I misuse long words in an attempt to sound smarter.
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8
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I get bored easily. When am I going to get on with my destiny?
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| d6 |
Ideal |
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1
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Respect. People deserve to be treated with dignity and respect. (Good)
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2
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Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
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3
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Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
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4
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Might. If I become strong, I can take what I want—what I deserve. (Evil)
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5
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Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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6
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Destiny. Nothing and no one can steer me away from my higher calling. (Any)
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| d6 |
Bond |
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1
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My parents were well known in the local area as virtuous defenders of the common folk. All I want is to get out of their shadow and become rich and famous on my own.
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2
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My family has been trusted to solve problems in this area for generations. I must work to be worthy of that legacy.
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3
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My parents are both scholarly types, but all I am interested in is physical prowess.
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4
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My mother was an elf. She and my father were in the same party, and were deeply in love, she left shortly after my birth claiming she could not bear to watch us wither and die. I am determined to find her. I have questions.
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5
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My legacy is a gift. I must use the advantages I have been blessed with to help those who are unable to help themselves.
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6
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My parents were part of an adventuring group that stopped a cosmos-ending threat. And they never shut up about it.
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| d6 |
Flaw |
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1
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The tyrant who rules my land will stop at nothing to see me killed and my line ended.
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2
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I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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3
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I am unsure sometimes and I worry about disappointing my family, so I often overextend myself to prove my worth
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4
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I know I am supposed to be the leader, but I have no idea how to actually LEAD.
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5
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Flaw? I have no flaws! What's this about flaws? How dare you?! Don't you know who I am? Who my parents are?
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6
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I am entitled to the first crack at the treasure, the best pick of the jobs we go on and all the women love me. I mean, look at my last name. You know I'm better than you...
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