Nature calls to you, and your heart listens closely to what is has to say. You and your Clan have spent your entire lives in service, not just to a deity but to a cause. From before you can even remember, you have lived for one purpose, to stand for the natural world and to oppose the incursion of civilization upon the natural world. The creatures of the world, the innocence of the beasts, and the delicate ecological balance that sustains plant and animal life, as well as the druidic teachings of the balance between the elements. . these are the things that have always captivated your attention.
You have lived your entire life deep in the forests of the land. Being raised in this way has taught you much about the plants, animals, and wild magic present in these areas, as well as the skills needed to survive living on your own in the wild. With your life having been spent deep in the wild, you have not spent much time around other people so your knowledge and experience around dealing with other people and navigating the outside world is very limited. This means that social situations can be somewhat awkward and difficult and your bonds and friendships are limited. You may need to rely on the knowledge of others to navigate easily in the outside world, but you can always test your own skills by trying to make it on your own.
- Skill Proficiencies: Pick any two of these: nature, History, animal handling, insight, perception
- Tool Proficiencies: You gain the Proficiency in with a Herbalism Kit & Woodcarvers Kit.
- Languages: You learn how to read & write Sylvan.
- Equipment: A bottle of black ink, a quill, a small knife, a letter from a druidic mentor posing a question you have not yet been able to answer, a set of common clothes, a pouch containing 10 gp, two sets of artisan tools of your choice that you are proficient with and a Bestiary (Journal).
Living alongside nature or close to the elements has started adding little characteristics to your appearence.
Choose one or multiple of the Following or Roll on the table below.
| d8 | Character Appearence Quirks |
|---|---|
| 1 | Since you were an older adelesent, you began to grow antlers/horns. (1-pronghorn, 2-deer, 3-goat, 4-ram, 5-rhino, 6-cow). You can deal 1d4 piercing or bludgeoning damage depenind on shape of horns if you use them in an attack. |
| 2 | Since your adolesence, your ears began to change and your ears are now those of an animal. (1-wolf, 2-goat, 3-rabbit, 4-deer) |
| 3 | Since you were an older adelesent, you began to grow a tail, and now it is impossible to hide from anyone. (1-wolf, 2-monkey, 3-tiger, 4-rabbit, 5-cow, 6- goat) |
| 4 | You have grown deadly claws from the back of your hands. With these, you can add 1d4 slashing damage to your unarmed attacks. |
| 5 | Small, extremely colorful flowers are always growing on short, ivy vines in your hair. Even when you pull them all, they are there the next morning. |
| 6 | Your eyes have changed to look like those of a large cat. This gives, or adds, 10' of darksight to your vision. |
| 7 | Your hair has begun to show signs of your connection to the elements. (Fire - Smoldering tips or occasional flames licking through your hair, Water - Always seemingly wet or dripping, or frozen tips, Earth - Hair tips turning to vines, flowers or mushrooms growing in hair or beards, Air - Hair always billowing/blowing in the wind even when there is none, tips appearing translucent.) |
| 8 | A small critter or insects have made a home within your beard or hair. (ie, a birds nest or bee hive) |
You have spent your entire life surrounded by and caring for the plants and animals that inhabit this land. You don't need to roll checks for plants and animals native to your area unless there is something unusual about them. Your experience with these topics means that even if you don't know exactly what is going on, you can usually infer at least basic information such as similarities to other plants or animals you do know about. In addition, you are able to be fully self-sufficient due to your upbringing and don't incur any lifestyle expenses for as long as you continue to live outside of settled areas. Living in the wild poses no challenge for you, and finding food, shelter, and water are second nature.
On the other hand, if you do choose to live within a settled area, your discomfort and inexperience with living in general society mean that your lifestyle expenses will be higher than average due to a combination of factors, potentially including discomfort in social situations leading to you being uncomfortable haggling, not having an understanding of what things such as food would generally cost, and being more susceptible to being fooled by scams. Discuss an appropriate increase in living expenses with your DM to suit the setting and character.
In your seclusion, you have studied many beasts, plants and critters of your chosen domain and keep them recorded in a bestiary journal, this grants you the ability to quickly recall any infomation regarding these things or similar types. The infomation recorded includes basic infomation retaining to Food preference, usual behaviours/tendancies and any other similar infomation.
Suggested Characteristics
Druidic Keepers are most at home in the forests and wild places, and therefore usually struggle when dropped into civilization, especially bigger towns and cities. They can be very awkward in conversation, as the most experience they have with dealing with others is with the family they grew up with and the occasional trader when they needed to barter for goods they couldn't find and/or create themselves. Most Druidic Keepers have no or very few bonds to others, but they always have deep ties to the lands they inhabit. Anxiety around social situations and a lack of knowledge about civilization are challenges often faced by those with this background.
Although they lack many social skills, many keepers have an innate ability to read and interpret situations, giving them the ability to quickly difuse hostile situations and find an outcome beneficial for everyone and everything involved.
| d8 | Personality Trait |
|---|---|
| 1 | The leader of my community had something wise to say on every topic, and I am eager to share that wisdom. |
| 2 | I’ve read every book in the world’s greatest libraries—or I like to boast that I have. |
| 3 | I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. |
| 4 | I’m willing to listen to every side of an argument before I make my own judgment. |
| 5 | I tend to speak slowly when talking with anyone or anything as more people seem to understand me that way. |
| 6 | I am horribly, horribly awkward in social situations. |
| 7 | I’m convinced that people are always trying to steal my secrets. |
| 8 | I find more comfort and kinship under the forest canopy and amongst those that dwell there. |
| d10 | Ideal |
|---|---|
| 1 | Knowledge. The path to power and self-improvement is through knowledge. (Neutral) |
| 2 | Beauty. What is beautiful points us beyond itself toward what is true. (Good) |
| 3 | Logic. Emotions must not cloud our logical thinking. (Lawful) |
| 4 | Balance. I believe there is balance in all things, between life and death and between the four elements. (Neutral) |
| 5 | Power. Knowledge is the path to power and domination. (Evil) |
| 6 | Self-Improvement. The goal of a life of study is the betterment of oneself. (Any) |
| 7 | People are People. There is no good or evil, there are just people and their decisions. (Neutral) |
| 8 | Impact. Death is a part of life and therefore inescapable but what we leave behind is what truly can be immortal. (Any) |
| 9 | Change. As the seasons shift, so too does the world around us. To resist is futile and anathema to the natural order. (Chaotic) |
| 10 | Nature. Nature does not lie, Beasts do not create wars, and to oppose nature is folly. (Neutral) |
| d8 | Bond |
|---|---|
| 1 | It is my duty to protect my students. |
| 2 | I have an ancient text that holds terrible secrets that must not fall into the wrong hands. |
| 3 | I work to preserve a library, university, scriptorium, or monastery. |
| 4 | My life’s work is a series of tomes related to a specific field of lore. |
| 5 | I’ve been searching my whole life for the answer to a certain question. |
| 6 | I sold my soul for knowledge. I hope to do great deeds and win it back. |
| 7 | I seek to keep the balance between the elements at all costs. |
| 8 | No one should take from nature out of greed. You take from nature out of necessity of survival. |
| d8 | Flaw |
|---|---|
| 1 | I am easily distracted by the promise of information. |
| 2 | Most people scream and run when they see a demon. I stop and take notes on its anatomy. |
| 3 | Unlocking an ancient mystery is worth the price of a civilization. |
| 4 | I overlook obvious solutions in favor of complicated ones. |
| 5 | I speak without really thinking through my words, invariably insulting others. |
| 6 | I can’t keep a secret to save my life, or anyone else’s. |
| 7 | I can't understand nuance in conversation - sarcasm, rhetorical questions, and implied messages go right over my head, occasionally causing problematic situations. |
| 8 | I assume that people mean well until they prove otherwise. I have a tendency to believe people quickly. |
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