You are from an experienced tribe of highwaymen and murderers. You made your gain in life by pillaging villages, raiding, and killing innocent people. Though you've come to a realization that this life isn't for you anymore, and the needless slaughtering of innocents for personal gain has led you through a sort of reformation. Though you have renounced the ways of banditry and breaking the law, you retain some of the knowledge you acquired from the life you once lived.
- Skill Proficiencies: Deception, Intimidation
- Tool Proficiencies: One type of gaming set, a hood and cloak
- Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Strategic Wisdom
You have the ability to hone in on one spot for a defensive position/use for a home, due to your rugged life, you can roll on the table of a d6 to see how well you can make something of someplace. This allows you to be somewhat nomadic, and able to live anywhere should you please.
| d6 |
Strategic Wisdom |
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1
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No bonus to building
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2
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Small bonus to building/searching
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3
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Moderate bonus to building /searching
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4
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Greater bonus to building/searching
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5
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Extreme bonus to building/searching
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6
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Incredible bonus to building/searching, near perfect.
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Feature: Second in Command
Being one step from the leader of the tribe you were from was a feat in of itself. You rose through the ranks, with sheer determination and proving yourself to those who soaked themselves in blood. You gain a plus one modifier in all intimidation and persuasion rolls, and also have a strategic sense of almost any land you're in, being able to pick out key points where ambushes would most likely occur (perception).
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
| d8 |
Personality Trait |
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1
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I always have a plan for what to do when things go wrong.
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2
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I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
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3
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The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
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4
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I would rather make a new friend than a new enemy.
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5
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I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
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6
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I don’t pay attention to the risks in a situation. Never tell me the odds.
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7
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The best way to get me to do something is to tell me I can’t do it.
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8
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I blow up at the slightest insult.
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| d6 |
Ideal |
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1
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Honor. I don’t steal from others in the trade. (Lawful)
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2
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Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
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3
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Charity. I steal from the wealthy so that I can help people in need. (Good)
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4
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Greed. I will do whatever it takes to become wealthy. (Evil)
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5
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People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
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6
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Redemption. There’s a spark of good in everyone. (Good)
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| d6 |
Bond |
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1
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I’m trying to pay off an old debt I owe to a generous benefactor.
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2
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My ill-gotten gains go to support my family.
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3
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Something important was taken from me, and I aim to steal it back.
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4
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I will become the greatest thief that ever lived.
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5
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I’m guilty of a terrible crime. I hope I can redeem myself for it.
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6
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Someone I loved died because of a mistake I made. That will never happen again.
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| d6 |
Flaw |
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1
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When I see something valuable, I can’t think about anything but how to steal it.
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2
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When faced with a choice between money and my friends, I usually choose the money.
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3
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If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
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4
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I have a “tell” that reveals when I’m lying.
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5
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I turn tail and run when things look bad.
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6
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An innocent person is in prison for a crime that I committed. I’m okay with that.
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