Cursed Deafness Image

Once upon a time in a land far away, lived your parents. Your parents were in love, and when they found out you were on your way they did everything  to make sure you were healthy. Well mom fell sick, and they went to a fey garden and stole some flowers/herbs that would cure her. The fey found out and laid a curse on to your moms womb. "Upon the birth of this child, sound will never touch the ears. Deaf shall be this child." Your mother cried and said, "Please help this child, give it away to gain it back." The fey smiled and said, "The only way to gain it back is to find me once more. Once the child does we can talk once more." The fey and its garden disappeared.

 
Skill Proficiencies: Loss of hearing (Fails sound perception checks and automatic -6 for stealth and slight of hand)

 

+ 3 on sight, smell, taste, touch perception checks

+5 on deception checks (due to micro expressions.)

Automatic Saves against spells or other attacks that require sound to injure.

Can read, write, speak any language (just deaf not mute.) You can read the lips of any person and know automatically what they are saying.

Tool Proficiencies: Proficient in all languages.

Proficient in Art (drawing, clay making, anything that doesnt require you to hear)

 
Feature: Banshees scream

Now just because you cant hear yourself doesnt mean you dont know when your being loud. Banshee's scream is a sorrowful sonic boom that you can use 2 times in battle. It takes one action to do. It affects those within ear shot of you. 1-20ft gets pushed by your boom up to 20ft (in order to not take deaf damage they have to roll 1d20, subtract 10 and add a CON SAV MOD. if the total is less than 18 their eardrums are blown oout and they are deaf for 36 hours. If they lose the con saving throw then they take 2d6 + their wis mod damage. Anyone 21 ft or more have to roll a D10 and subtract 5 and add their DEX SAV MOD, if its less than 13 they ears bleed slightly and take 1d6 + their dex mod for damage, if they roll higher than 13 they basically get pushed over and fall on their asses. Roll a d6 (High they take damage *see damage for 21+. low they just fall)

 
Suggested Characteristics

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Cursed Deafness Image

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