Your character is a Promised one. The stories and legends have told of a legendary hero to save the day when it all was to go down; But they never knew who they were, or what they looked like.Your character has a specific thing in you which lets you save the world! This can either be a little small thing in you or something that is all of you. But whatever it is, before the time was to come, you were simply just a commoner in a village of some sort. Then, something happened to get you out your door and that's when your story begins...
- Skill Proficiencies: You gain a skill proficiency for a certain job you took, if it was things like a lumberjack then athletics, trader then persuasion, so on.
- Tool Proficiencies: Depending on the job you worked on
- Languages: Common and 1 other language not too absurd for you to have.
- Equipment: A dagger, 15 gold pieces, leather armor, short bow(if poacher, hunter or militia) Battle axe or greataxe(Town guard, lumberjack, wealthier militia then most) A staff, paper, a most valuable belonging, and ink and a feather.
Hero's Luck
Your luck in the beginning is very high, since you are the chosen hero, you will need it. At levels 1-5 you have advantage to all death saving throws and gain 1 temporary hp at the beginning of every turn. After level six, this no longer works.
Unlikely Hero
Because you were just a commoner, you aren't very much like the legendary hero that was foretold. You don't really even know how to swing a weapon properly, and you're being expected to save the world! All of your stats change by a -1, to a minimum of 2 and a maximum of 19. At level one you don't have any self confidence and after taking your first hit, you scream and run around in a pain you have never felt before. Whenever you take damage with a wisdom of 7 or less, or 12 or less at level one, you can't stand the pain. All rolls on your turn have disadvantage.
Suggested Characteristics
I don't know who I am, or what I'm doing, just it may be important.
The purpose of what I'm doing is just for gold, nothing else.
I will miss my home, and my friends, and my family. But I'm doing this for the greater good.
Why do I need to save the day? Why can't I just team up with the bad guy?
I'm not a hero, I'm just a commoner. I have no place in all this mess.
I am all good with the idea for saving the world. It's super exciting, and I will get rich and famous!
I don't know how to even swing a sword, let alone fight in combat. I don't have high hopes for anything like that.
I don't want to be a hero! It's too much pressure and I sorely wish someone else could have the power I have.
I love to fight. The crunch and screams of your enemies are all to satisfying to set this aside.
Oh well. I can save the world later, right? Right now I'm trying to bake a cake...
My house and my family are the only things that matter to me. I would do anything to save the world for them.
I have lost my family and friends in a raid. Now, my hatred will let nothing stand in my path.
I have practiced with my pet rock how to talk better. Although it seems he isn't very good at it...
I don't want to fight, I just want peace. That would stop all the problems anyway.
Types of evil to destroy your world (Choose one)
Undead attack
Your combatants to save the world are the undead. This threat includes Liches, all sorts of zombies, skeletons, and necromancers.
Green-skin Invasion
Your combatants to save the world are the Greenskins. This Threat includes ogres, orcs, goblins, hobgoblins, orc warlords, and goblin leaders.
Tyrant Rule
There is one big tyrant which the DM can make and that Tyrant wants to rule the world. Using all sorts of minions to the DM's discretion, the character must cut through them and kill the Tyrant. (Or banish for a long time) This one is recommended for the first time playing or first time with this background.
Demon breakings
Demons have escaped into the world and now all sorts of infernal and abyss creatures have come out and decided to roam! The character must find the legendary object and seal the gate, in a far far away land. This one may be of a harder difficulty. Play at your own risk.
Comments