You are a Hemalurgist, someone who knows how to steal Allomantic and Feruchemic abilities, as well as certain traits, and transfer them to other people. You learned this most likely from a cult or knowledgeable being that practices it, and has taught you. You have respect for this power, but don't hesitate to use it to its fullest.
To do this, one must stab someone through the heart or brain, storing the power in the spike, although a small amount is lost. The victim will most likely die. If the victim has temporary HP equal or greater than a quarter of their normal max HP or is magically healed for that amount immediately, then they will survive, simply without the power or trait lost. The spike can be any sharp metal object, no matter the shape or utility. It can be a sword, a spearhead, an earring, a thumbtack, whatever. To give the ability or quality to someone else, you have to stick the spike somewhere on their body. As long as it pierces the skin and stays there, they have access to the power. It is usually pierced deeply so that the body can heal over it.
- Skill Proficiencies: [skill]Medicine/skill], [skill]Survival/skill]
- Languages: One of your choice from Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, Undercommon
- Equipment: A small metallurgic combinations book, 5 small vials of allomancer alcohol, a spray bottle of blood-cleaning fluid, vestments, a set of common clothes, and a pouch containing 50 gp.
You have a book of metallurgic combinations so that you know what type of metal leeches what ability, though you more or less know it by heart. It also tells you the composition of the metal, in case you find yourself with the means and reason to make more on the fly.
The last 4 (Mithral, Valythnium, Adamant, and Adamantium) are secret, they are not recorded in the book and your character cannot use them until they learn about their properties somehow. This will most likely come from the source you learned Hemalurgy from, or someone else who knows.
Metal Name === Hemalurgic Ability === Composition
| d20 | Metallurgic Combinations |
|---|---|
| 1 | Iron === Steals Strength(Set STR value of victim to 5; double STR value of recipient) === pure metal |
| 2 | Steel === Steals Physical Allomantic Powers (Iron, Steel, Tin, Pewter)=== 98% iron, 2% carbon |
| 3 | Tin === Steals Senses (Victim goes blind, deaf, etc.; recipient gains +2 and advantage on all sense-based checks) === pure metal |
| 4 | Pewter === Steals Physical Feruchemical Powers === 91% tin, 7.5% antimony, 1.5% copper |
| 5 | Zinc === Steals emotional fortitude (Set CHA of victim to 5, personality to crybaby; double CHA of recipient) === p.m. |
| 6 | Brass === Steals Cognitive Feruchemical powers (zinc, brass, copper, bronze) === 66% copper, 34% zinc |
| 7 | Copper === Steals mind (Set INT and WIS of victim to 2; recipient doubles INT and WIS and has access to victim's memories) === p.m. |
| 8 | Bronze === Steals Mental Allomantic Powers (Cognitive) === 88% copper, 12% tin |
| 9 | Cadmium === Steals Temporal Allomantic powers (cadmium, bendalloy, gold, electrum) === p.m. |
| 10 | Bendalloy === Steals Spiritual Feruchemical powers (Temporal) === 50% bismuth, 26% lead, 14% tin, 10% cadmium |
| 11 | Gold === Steals Hybrid Feruchemical powers (aluminum, duralumin, chromium, nicrosil) === p.m. |
| 12 | Electrum === Steals Enhancement Allomantic powers (Hybrid) === 80% gold, 20% silver |
| 13 | Aluminum === Removes all powers (from victim and recipient. ha) === p.m. |
| 14 | Duralumin === Steals Connection/Identity (Victim is no longer friends with specific person OR cannot use their Feruchemical metalminds; recipient makes fast friends with particular person OR can use the metalminds of victim) === 94% aluminum, 4% copper, 1% magnesium, 1% manganese |
| 15 | Chromium === Might steal destiny (flip a coin, maybe. DM can figure out how this works) === p.m. |
| 16 | Nicrosil === Steals Investiture (otherwise known as magical connection to magic stuff, DM figure it out) === 83% nickel, 15% chromium, 2% silicon |
| 17 | Mithral === Steals race (Victim turns into a human with no stat bonuses; Recipient inherits the race of their victim, becoming a sort of half-breed. Curses such as vampirism and lycanthropy are also transferred in this way) === p.m. |
| 18 | Valythnium === Steals Alignment Allomancy (Mithral, Valythnium, Adamant, Adamantine) === 85% mithral, 12% chromium, 3% bismuth |
| 19 | Adamant === Steals magic (Victim loses all but 1 level of Sorcerer, Cleric, Paladin, Druid, Warlock, and Monk, as well as any magical abilities gained from subclasses; Recipient gains those levels and/or abilities) === p.m. |
| 20 | Adamantium === Steals Phenomenal Feruchemy (Alignment) === Highly guarded secret |
You don't speak of your profession, often telling people you're a lawman or bounty hunter. This, however, might draw the curious towards the aura of mystery that undoubtedly clings to you. When someone in the village goes missing or is found dead shortly after you arrive, there will be questions. You either leave quickly, or face being discovered.
Whether you came to take the power from someone disadvantageous or deliver to a contact, you draw intrigue from anyone who looks hard enough. If the people find out what you do, they will most likely cast you out, as well as any associated with you. As such, you've spent a long time covering your tracks. Unless something goes wrong, you appear as a suspicious individual with no evidence against them.
Suggested Characteristics
Hemalurgists have to have a certain heartlessness to commit murder in such a specific way each time. They have to consciously try to kill the victim and steal their power in order for the process to work.
| d8 | Personality Trait |
|---|---|
| 1 | I don’t run from evil. Evil runs from me. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. |
| 4 | I can stare down a hell hound without flinching. |
| 5 | I face problems head-on. A simple, direct solution is the best path to success. |
| 6 | I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. |
| 7 | I always have a plan for what to do when things go wrong. |
| 8 | I’m haunted by memories of killing. I can’t get the images of violence out of my mind. |
| d6 | Ideal |
|---|---|
| 1 | Greater Good. It may not look it, but this is helping people (Good) |
| 2 | Might. If I become strong, I can take what I want—what I deserve. (Evil) |
| 3 | Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) |
| 4 | I have a dark calling that puts me above the law. (Chaotic) |
| 5 | Mastery. I’m a predator, and the other empowered people are my prey. (Evil) |
| 6 | Respect. I do the bidding of the person who taught me, or continue their work. (Any) |
| d6 | Bond |
|---|---|
| 1 | I will bring terrible wrath down on the evildoers who destroyed my homeland. |
| 2 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
| 3 | I owe a debt I can never repay to the person who taught me. |
| 4 | Someone I loved died because of a mistake I made. That will never happen again. |
| 5 | I sold my soul for power. I hope to do great deeds and win it back. |
| 6 | I protect those who cannot protect themselves. |
| d6 | Flaw |
|---|---|
| 1 | I judge others harshly, and myself even more severely. |
| 2 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
| 3 | I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. |
| 4 | A scandal prevents me from ever going home again. That kind of trouble seems to follow me around. |
| 5 | I feel no compassion for the dead. They’re the lucky ones. |
| 6 | I’d rather kill someone in their sleep than fight fair. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/4/2021 12:00:49 AM
|
2
|
0
|
--
|
Coming Soon
|
|
|
10/4/2021 12:02:46 AM
|
2
|
0
|
--
|
Coming Soon
|
|
|
10/17/2021 10:48:50 PM
|
4
|
0
|
--
|
Coming Soon
|
Comments