You were an elite military infiltrator, dedicated, in times of war, to eliminate enemy commanders and discover their plans. How well you did changed the course of the war. You are a master of stealth, you have keen senses, and last, but not least, you are an expert swordsman. But now you have been framed, caught up amid the webs of intrigue, and banished from your nation. As you trek the world, looking for adventure, crime lords hound you, trying to persuade you to join them. You may never have your old life, but you can get a new one, one way are another.
- Skill Proficiencies: Stealth, choose one of the following skills: Athletics, Acrobatics, Sleight of Hand, Investigation, Insight, Perception, Deception.
- Tool Proficiencies: Thieves’ tools, choose one of the following: Dice Set, Playing Card Set, Dragonchess Set, Three-Dragon Ante Set
- Languages: Common, choose one of the following: Abyssal, Celestial, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Primordial, Sylvan, Undercommon, Gith, Minotaur, Loxodon, Kraul, Vedalken, Quori, Daelkyr, Riedran, Naush, Marquesian, Zemnian, Leonin
- Equipment: A hand crossbow and a case of 20 crossbow bolts, crowbar, a set of dark common clothes including a hood, and a pouch containing 5 gp
There are several types of Infiltrators, which one are you?
| d4 | Infiltrator Role |
|---|---|
| 1 | Assassin |
| 2 | Detective |
| 3 | Imposter |
| 4 | Kidnapper |
You have a reputation among spies and agents around the world, and most are willing send messages, share information, provide connections to the right people. Most.
Suggested Characteristics
Tending to be calm, professional and polite, you have watched as your organized world crumbled into nothing. Some hold onto their strict discipline as their lifeline, others adapt, following their soldier's instinct. The latter has a reputation of being unpredictable. Dangerous.
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The best way to get me to do something is to tell me I can’t do it. |
| 4 | I have a tendency to hum and whistle whatever the situation. |
| 5 | I face problems head-on. A simple, direct solution is the best path to success. |
| 6 | I am a stickler to formalities. |
| 7 | I sometimes have nightmares of violence. |
| 8 | I have a wild attitude. |
| d5 | Ideal |
|---|---|
| 1 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 2 | Revenge. I will stop at nothing to bring misery to my kingdom for banishing me.(Evil) |
| 3 | Freedom. I go where my instinct takes me.(Any) |
| 4 | For the People. I have always helped my people to the best of my abilities, now I will help everyone to the best of my abilities. (Good) |
| 5 | Responsibility. One of my jobs, like everyone else, is to keep people under the law.(Lawful) |
| d6 | Bond |
|---|---|
| 1 | Someone I loved died because of a mistake I made. That will never happen again. |
| 2 | Those who fight beside me are those worth dying for. |
| 3 | I will become the greatest assasin/imposter/kidnapper/detective. |
| 4 | I will never become a criminal. |
| 5 | I had worked to protect my people, I will continue however I can. |
| 6 | I will help my friends reach their dreams. |
| d6 | Flaw |
|---|---|
| 1 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 2 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
| 3 | I rudely reject crime lord's invitations, thus creating powerful enemies. |
| 4 | Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. |
| 5 | I’d rather eat my armor than admit when I am wrong. |
| 6 | I blindly hate the nation that banished me, refusing to talk to people that come from it. |
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