Print news is a rising phenomena across Oranth. As the commoners learn more of the outside world, their imaginations dwell on a world beyond their own. For the first time they have found themselves curious about the oddities, intricacies and varieties of the world around them. This increasingly learned populace devours anything that flies from the presses, leading to a new profession for those willing to find and document those stories. The journalist is a new proposition, only having arisen in the last decade. Many try their hand at it but few wield both the insightfulness and wit needed to excel at the duties. With your skills, gear and connections, you've found a real possibility that you can make a livelihood in this career. Journalists have a way of stumbling, or perhaps confidently stepping, into areas fraught with intrigue and danger and leaving with a story that may soon find its way into the next news cycle.
- Skill Proficiencies: Choose two: Investigation, Insight or Persuasion.
- Tool Proficiencies: Calligrapher's Supplies.
- Equipment: A leatherbound notebook, a set of Calligrapher's Supplies, a short list of mostly useless rumors, a set of traveler's clothes, and a pouch with 10 sp.
You stuck your nose where it didn't belong and offended someone powerful. This person may now have a passing distaste or personal vendetta against you. Either way you've rattled a hornet's nest and there's sure to be consequences in the future. Roll [roll]1d6[/roll]on the list provided to determine who you're currently at odds with or choose one which suits your character best.
| d6 | Stuck Your Nose (Individual) |
|---|---|
| 1 | Bumbling Mayor |
| 2 | Seedy Town Guard |
| 3 | Reclusive Wizard |
| 4 | Wealthy Merchant |
| 5 | Corrupt High Priest |
| 6 | Warmongering Knight |
You have a way with people and know how to get their tongues wagging. Often the information gained this way is hearsay, but with some frequency you're able to track down eyewitness accounts. This can almost always be obtained without the exchange of coins, as the common folk find it tantalizing to see their name in print.
Suggested Characteristics
Each journalist has their own way of doing things and is likely to draw a reputation around their various idiosyncrasies and specific interests. You are no different. Select a quirk from the list provided or make one of your own. Your quirk doesn't define your only method but is perhaps your go-to or most particular.
| d6 | Personality Trait |
|---|---|
| 1 | You're eager to cut the crap, get to the source, and ask the hard questions. Tact is for the meek. |
| 2 | You're a "leave no stone unturned" sort of person. Everything must be worked through, even if everyone else believes it to be pointless. |
| 3 | You love the salacious angle and believe it to often be the correct one. |
| 4 | You have strong words against those in power and believe yourself to be a voice for the people. |
| 5 | You're not above taking a bag of coin in return for focusing your ire and writing at specific incidents and individuals. |
| 6 | You love tales of the wild and bizarre and are eager to put yourself where those sorts of stories happen. |
| d6 | Ideal |
|---|---|
| 1 | Honesty. I report the truth, no matter the cost. (Lawful) |
| 2 | Fame. I want my name on everyone's lips. (Chaotic) |
| 3 | Greed. Selling my work for coin is all that matters. (Evil) |
| 4 | People. I strive to inspire my readers. (Neutral) |
| 5 | Charity. I use my influence to aid the less fortunate. (Good) |
| 6 | Knowledge. The path to power and self-improvement is through knowledge. (Neutral) |
| d6 | Bond |
|---|---|
| 1 | I will become the greatest investigative reporter there ever was. |
| 2 | My city is my audience, and I'll do anything to protect it. |
| 3 | One of my stories hurt an innocent, and I strive to prevent that from happening again. |
| 4 | I will beat my rival to the story and prove myself their better. |
| 5 | Without my publisher I'd be nothing and I owe them everything. |
| 6 | I have secrets on a dangerous person. As long as I don't report it, they won't retaliate. |
| d6 | Flaw |
|---|---|
| 1 | I'll do anything for a story. |
| 2 | My intensity drives others away. |
| 3 | I indulge in a habit that threatens my health or reputation. |
| 4 | I struggle to trust the words of others. |
| 5 | I believe everyone has a price and am cynical towards those who present themselves as virtuous. |
| 6 | I can't keep a secret to save my life, or anyone else's. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/21/2021 6:58:00 PM
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2
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1.0
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Coming Soon
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10/22/2021 8:29:52 PM
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3
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0
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1.1
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Coming Soon
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