The Powder Kegs adoration of complex design and big booms culminated in weapon designs that contrast with those traditionally of the Workshop.
The late Powder Kegs, bless their souls, had a motto: "If a weapon ain't got kick, it just ain't worth it.'"
- Skill Proficiencies: Survival, athletics
- Tool Proficiencies: Tinker's tools, smith's tools
- Languages: N/A
- Equipment: Starts with Improvised Pistol(ranged, reloading, 30/60, 1d4 piercing), 15 Quicksilver Bullets, simple clothes, one trinket, 10 GP, and the Powder Keg Badge.
As a Powder Keg, you have underwent prolonged training to understand things that go boom, whir, or other very loud onomatopoeic sounds. Unlike most others of the Hunter's Workshop, you are capable of constructing trick weapons and firearms. However, all of these weapons are considered improvised, until you have spent one week of eight hour training with these weapons.
However, due to your..."heretical" consideration, most Hunters will be less inclined to work with you. As a result, you gain disadvantage on any Charisma-based roll against other Hunters.
Suggested Characteristics
TBD
Comments