Rogue Modron Image

Exiles from an alternate plane of reality and a hivemind upbringing, rogue modrons occupy a unique place
within the cosmos and are perpetual strangers wherever they travel. They are always inquisitive and
willing to try new things, perhaps in an effort to fill the void caused by their exile.

Requirements: Must be a modron

 
Skill Proficiencies: Skill Proficiencies: Arcana, Perception
Tool Proficiencies: Tool Proficiencies: One type of artisan’s tool
Languages: Languages: One of your choice
Equipment: Equipment: Traveling pack, a handful of cogs, a simple dagger, a set of artisan’s tools, and a small coin
purse containing 5 gp.
 
Moment of Discord

Every rogue modron can trace their independence to a single moment, a causal factor that broke their
mind and their connection to the modron collective. Some rogue modrons look upon this moment with
apathy, but many more look at the instant of their divergence with either gratitude or loathing. This
moment of discord is what makes a rogue modron who they are, and in many ways can color the content
of a modron’s emerging personality just as much as their adventures to come. 

 

d8 Moment of Discord
1 A mortal presented me with a particularly devious logical paradox.
2 I stared into the Abyss. The Abyss stared back
3 Two superior modrons presented me with directly conflicting orders.
4 During a moment of inactivity, a portentous vision appeared in my mind.
5 I became attached to a mortal, and began feeling strong feelings of friendship when my mind snapped.
6 I was assigned a task with far more complexity than I could possibly achieve.
7 I came into contact with a powerful artifact not meant for modron hands.
8 I lost my way during a march, and my fellow modrons left without me.
 
Feature: Feature: Underlying Order

You are intimately familiar with the hidden mechanisms that run the order of the cosmos, and you know
which small things can be done to lead to much larger, more beneficial ends. A handful of small coinage
left on a street corner, a door opened or closed, or a brick removed from a wall can all in their tiny way
shift the direction of the universe, providing dividends to you and your friends.
Once each day, an opportunity presents itself for you to undertake a small, non-harmful, and
often-nonsensical action determined by the DM. You inherently know what this potential action is at the
moment it can occur.
If you perform this action, it will trigger a series of usually observable events that will provide you
with either food and lodging for you and your companions for the day, or with services or items (the cost
of which cannot exceed 5 gp). These events will transpire before the end of the day, and you never know
the exact nature of what this ability will provide beforehand, as the result of this ability is chosen by the
DM.
Lodging and food provided by this ability is always relatively safe of any harmful elements, and
the items or services you accrue do not come with drawbacks of any kind.

 
Suggested Characteristics

Suggested Characteristics
Rogue modrons are often inquisitive and profoundly confused about the disorder that awaits them outside
Mechanus. Some endeavor to fix things and make them right, while others slowly allow the chaos to color
their perceptions, becoming less and less modron-like as time goes on.
In this vein, rogue modrons will often adopt the odd quirks present in their companions as a way
of adapting and surviving, driven towards conformity as they are. Changes in oneself such as this can
alarm a rogue modron, but most gradually become used to the idea.

d8 Personality Trait
1 Everything has a time and a place. I often find it best just to let things be.
2 I often directly ask others what emotional response my actions elicit.
3 I have an incredibly hard time assigning monetary worth to anything.
4 I categorize the social positions of others, and assign them a modron caste even if they are not modrons.
5 Biological creatures fascinate me, and I ask them many (sometimes incredibly personal) questions.
6 I often ask about the purpose of common implements, and sometimes attempt to combine them into improved forms.
7 I observe the pieces, so that I may figure out the whole.
8 I document all the important things that others I observe do, but I have a loose definition of “importance.”
d6 Ideal
1 Independence.​ I must find my own identity in this new world! (Chaotic)
2 Maintenance. ​As I tended Mechanus, so too must I tend the land I find myself in. (Good)
3 Information.​ One can never have enough knowledge. (Neutral)
4 Improvement.​ I must better myself if I am to survive. (Neutral)
5 Order.​ I must always maintain order, whatever the cost. (Lawful)
6 Repatriation. ​I must find a way to rejoin the other modrons, however I can. (Lawful)
d6 Bond
1 I owe a life-debt to the being that gave me my name.
2 I have taken on a particular culture or way of life as my own, and will go to great lengths for its ideals.
3 Other modrons must be shown the enlightenment of independent thought.
4 A cadre of modrons are hunting me to remove my individuality, and I’m opposed to the idea of losing myself.
5 Other beings are said to have souls. Do I? I must find out.
6 The march comes, and only I can save those in its path.
d6 Flaw
1 If a modron’s mind can break, can the minds of other beings? I must experiment and find out.
2 Sometimes, I just have to count every one of a particular item in a room.
3 I often have a very hard time telling apart biological entities that are not my companions.
4 I have an incredibly hard time coping with surprises.
5 I find my companions impossibly fascinating, and regularly watch them sleep, unblinking.
6 I collect pieces of biological beings, a practice that they occasionally find objectionable.
 
Rogue Modron Image

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