You have been raised in the wilderness, and will defend it with your life, hunting down any threats to your home area. Often, you are an orphan or an outcast, driven into the wild by strife or violence. Whatever the reason, it is your home, and you will stop at nothing to keep it safe.
- Skill Proficiencies: 2 of: Athletics, Acrobatics, Stealth, Nature, Animal Handling, Medicine, Survival
- Tool Proficiencies: Herbalists kit
- Languages: Sylvan or Primordial
- Equipment: A shortbow or quarterstaff, an herbalists kit or leather armor, a set of common clothes, one animal companion (max size medium), a token from your wild home
The environment you grew up in.
The wild comes in many shapes, desert, forest, and many others. Choose which one you were raised in.
| d8 |
The environment you grew up in. |
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1
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Forest
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2
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Arctic
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3
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Coastal
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4
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Desert
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5
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Grassland
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6
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Hills
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7
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Mountain
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8
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Swamp
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Feature: Wild Family
You can communicate and recieve emotions and images to nonhostile wild animals from the environment you were raised in. Roll a DC 10 insight or animal handling (your choice) check to understand the transfer of information and a DC 10 persuasion or animal handling (your choice) check to succesfully get your information across to the animal. You can spend 1 hour gaining the trust of a wild animal from your environment (max size medium) and it will become an ally and accompany you on your journey. You can only have one companion at a time.
Suggested Characteristics
Children of the wilderness are mostly shaped by their time in the wilderness, often living there since such a young age they don't even remember anything before. The experiences they went through in the wilderness have a heavy impact on their personality. Some possible flaws could be overdedication to somewhere, or even to the wilderness as a whole, sometimes leading to disregard of anything else, or a secret wish to gain all the power flowing through nature.
| d6 |
Personality Trait |
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1
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I only care about anything if it impacts the wilderness I live in.
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2
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I want civilization to be wiped out and for the world to become wild.
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3
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If I'm set on something, I'll do it or die trying.
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4
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I think on the fly, I never have a plan.
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5
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Civilized people bore me, they're all so weak.
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6
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I have grudges that are hundreds of years old I still hold.
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| d6 |
Ideal |
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1
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Live and let live. If it doesn't bother me or my home, I let it be. (Neutral)
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2
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Wilderness supremacy. Civilization shall be subjugated before the might of nature. (Evil)
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3
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Balance. The balance of society and the wild must be upheld. (Lawful)
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4
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Freedom. I will protect my and others' ability to go where we wish and do what we please. (Chaotic)
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5
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Protection. I will protect my home and all other wild places cornered by humanity if its the last thing I do. (Good)
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6
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Fealty. I serve the spirit of the wilderness with everything I've got. (Any)
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| d6 |
Bond |
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1
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My home wilderness is what I value above all.
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2
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My best friend is my animal companion.
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3
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I miss my friends and family from before terribly.
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4
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I look out for number 1 and that's the only thing that matters.
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5
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I have a relic of my old life which I cry over every night.
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6
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The only thing I care about is my little spot of nature, everything else could be on a different planet as far as I'm concerned.
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| d4 |
Flaw |
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1
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If I could, I would make the wilderness engulf the world and destroy civilization.
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2
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If it doesn't hurt me or my wilderness, I don't care, I could see someone brutally killing someone else, and as long as the someone else wasn't from my home, I would do nothing.
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3
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Deep down I covet the power of nature for myself.
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4
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I am only used to living in the wilderness, and have a lot of trouble anywhere else.
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Posted Oct 31, 2021This is my first homebrew creation so it's probably bad, bear with me.