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Spell Slingers are warriors who specialize in hurling spells on the battlefield. You are used to fire and danger, and even live for the thrill.  For a spell slinger, magic isn't about obtaining greater knowledge or enlightenment.  It's about excitement and adventure.

 
Skill Proficiencies: Athletics, Acrobatics
Tool Proficiencies: A utility kit.
Languages: Choose one of Abyssal, Celestial, Draconic, Goblin, Infernal, or Minotaur
Equipment: A magic focus, a feather from an angel’s wing, a tattered piece of a banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp
 
Feature: Mercenary Life

You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle.

 
Spell List

For you, the spells on the Spell Slinger Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Spell Level Spells
Cantrip fire bolt, sacred flame
1st guiding bolt, heroism
2nd aid, scorching ray
3rd beacon of hope, blinding smite
4th death ward, wall of fire
5th flame strike

Your magic often features dramatic bursts of flame or radiance. When you cast beneficial spells on your allies, they appear momentarily surrounded with halos of bright fire.

 
Suggested Characteristics

Spell Slingers are elite warriors who's magical abilities can turn the tide of a battle.

d8 Personality Trait
1 I judge people by their actions, not their words.
2 I am always the first into the fray.
3 I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
4 I’ve lost too many friends, and I’m slow to make new ones.
5 I can stare down a hell hound without flinching.
6 Dangerous work is the best work.
7 I’m confident in my own abilities and do what I can to instill confidence in others.
8 I pace when standing and fidget incessantly when forced to sit.
d6 Ideal
1 Respect. People deserve to be treated with dignity and respect. (Good)
2 Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic)
3 Might. In life as in war, the stronger force wins. (Evil)
4 Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)
5 Responsibility. I do what I must and obey just authority. (Lawful)
6 Aspiration. I’m determined to make something of myself. (Any)
d6 Bond
1 A powerful person killed someone I love. Some day soon, I’ll have my revenge.
2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3 I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
4 My tools are symbols of my past life, and I carry them so that I will never forget my roots.
5 My freedom is my most precious possession. I’ll never let anyone take it from me again.
6 I do what I can to help out the spouse of a comrade who died in battle.
d6 Flaw
1 I act bravely when I’m in a group, but I’m a coward when I’m alone.
2 I have little respect for anyone who is not a proven warrior.
3 I have a weakness for the vices of the city, especially hard drink.
4 I’d rather eat my armor than admit when I’m wrong.
5 I have trouble trusting in my allies.
6 I hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough.
 
 
Contacts

Being a Spell Slinger offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share your enthusiasm for magical combat, or bitter enemies among the guilds that seek your destruction.

Roll twice on the Spell Slinger Contacts table (for an ally and a rival) and once on the Other Contacts table.

d8 Contact
1 A former comrade in arms was promoted into prestigious position in a kingdom's military.
2 One of my parents is a ranking military officer.
3 A close friend serves aboard a flying fortress.
4 I had a tangled affair with a garrison captain.
5 I have maintained a relationship with one of my instructors at a Military Academy.
6 I competed with a fellow student for the attention of a mentor at a Military Academy.
7 The person who recruited me into spell slinging changed the course of my life.
8 An angel knows my name.
d10 Non-contact
1 One of my siblings is a guild officer.
2 Roll an additional contact; you can decide if the contact is an ally or a rival.
3 I showed mercy to an injured, now-grateful spy.
4 I suspect someone I know is an assassin, but I can’t prove it.
5 An adolescent relative ran off to join a cult in an act of rebellion and has not yet returned.
6 I once befriended a scientist, and we’re still cordial, though the relationship ended messily.
7 I owe a monetary debt to a crime syndicate.
8 A blood witch seems to enjoy harassing me.
9 I tried to recruit a friend who ended up joining a competing organization.
10 I keep running into a particular biomancer, and I enjoy the arguments that inevitably result.
 
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